Luckily though, Red Alert 3 is designed in such a way -- high unit lethality, gated economy, hard counters, and skill intensive gameplay -- that even seemingly major imbalances are usually counterable through proper scouting and micro. This gives me a little more room to experiment with balance.
There's definately some interesting thoughts in there, mainly to do with the balancing in the Beta Patch 1.03. It seems like they are putting a lot of thought into the balancing issue, which is good; however it does seem that they are taking it to the extreme with so many one-dimensional units. For those of you Beta'ers we'd love to hear your thoughts on the Beta and balancing in Patch 1.03.