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| 24.08.07 @ 2:35 AM 2203 Views |  Patch 1.07 has now been released and can be downloaded via the auto-updater that comes with Command and Conquer. This patch sought to solve various issues such as pitbull spamming, the mastermind/mothership rush, basewalking strategies as well as some minor bug fixes. It also introduced the Mod SDK for Command and Conquer 3.Full Text: Patch 1.07 has now been released and can be downloaded via the auto-updater that comes with Command and Conquer. This patch sought to solve various issues such as pitbull spamming, the mastermind/mothership rush, basewalking strategies, and some minor bug fixes. It also introduced the Mod SDK for Command and Conquer 3.
· Fixed a bug that wouldn't allow GDI projectile shells to track
targets properly.
· Fixed a bug that caused the Scrin Drone Platform to self-
destruct when coming in contact with an enemy upgraded Scrin
Annihilator Tripod.
· Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod
Decoy Army support power that allowed them to crush enemy units.
· Fixed a bug where support powers, Scrin Tiberium Vibration Scan
and Nod Radar Jamming Missile, deducted twice the amount of
credits indicated.
· Fixed errors that caused some players to experience unexpected
problems due to copy protection.
Balance Changes: · Scrin Mothership will now take 8 seconds to deploy over the
Scrin Signal Transmitter, where it will be unselectable by user
but can be attacked by opponent. Scrin Mothership speed has been
increased by 33%. Weapon chain reaction delay increased by 1 sec.
· GDI Pitbull health reduced by 20%. Mortar given a scatter radius
of 50. Mortar upgrade cost increased to 2000 from 1000.
· Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when
destroyed or sold.
· Cranes for all 3 factions can no longer build defensive
structures or superweapons.
· Harvesters\\\' rate of collecting Tiberium has been made equal
across all factions. Harvesters will now unload at the refinery
before moving to a new Tiberium field.
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