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SpygonIcon...14:57 14.10.07 

Defence Specialist


 Reps: 478

#1127, 404 Posts


14:57 14.10.07 - Edited


Originally posted by Castro...
I use china's third level of artillery to hit his cold fusion reactors to take out his power and once his power is down use the carpet bombing to further take out more power and send in the tanks.



sounds like a player after my own heart why do people waste so many units trying to break into a base (or complain about it) when you can just use planes or powers to destory the power,defence line or if you want to play the long game there supply centers so if timed properly when you do drive in your enemy has to counter you in the middle of there base while your tearing it to shreds
 
CastroIcon...17:29 14.10.07 


 Reps: 39

#1668, 17 Posts


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I rely on numbers with a special order of 1 overlord 3 battlemasters and 1 ecm tank i make the tanks in that order and so far has been reliable. China's artillery strike is pretty good since it can't be stopped but the carpet bombing can and if i really have my foe hurting i will use the emp pulse bomb to further trouble him but by then i would be destroying him.
 
SpygonIcon...00:55 15.10.07 

Defence Specialist


 Reps: 478

#1127, 404 Posts


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i always use usa mix the particle cannon,A-10 Warthogs and fuel air bombs that normally makes a base useless Grin (if not back up with 4 to 8 Aurora Bombers) then you just need a small group of Paladin tanks to finish the job
 
CastroIcon...01:37 15.10.07 


 Reps: 39

#1668, 17 Posts


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In most games i play i make rules not to use Auroras, Superweapons also the Battle bus full of Rocket launchers are ruled out as unusable it is very devasting against anything buildings,tanks. I Tend to use my version of the bus the helix with the bunker and 4 tank hunters which is available early in the game.
 
SpygonIcon...13:29 15.10.07 

Defence Specialist


 Reps: 478

#1127, 404 Posts


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if im going to use helixs i get a group of 5-6 some with speaker towers and some with chain guns as they are quite effective and if they start taking too much damage i just fly them to a "safe area" until they have healed each other and attck again good for annoying the enemy until you can build as proper attack force
 


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