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In order of appearance...

Common:
 » Capture Building

USA:
 » Advanced Control Rods
 » Flashbangs
 » TOW Missile
 » Rocket Pods
 » Laser Guided Missiles
 » Advanced Training
 » Composite Armor
 » Drone Armor
 » Battle Drone
 » Scout Drone

China:
 » Mines
 » Radar
 » Black Napalm
 » Chain Guns
 » Aircraft Armor
 » Subliminal Messaging
 » Nationalism
 » Uranium Shells
 » Nuclear Tanks
 » Gattling Tower (Overlord)
 » Propaganda Tower (Overlord)
 » Battle Bunker (Overlord)

GLA:
 » Scorpion Rockets
 » Toxin Shells
 » Anthrax Beta
 » Camouflage
 » Arm The Mob
 » AP Bullets
 » AP Rockets
 » Radar Scan
 » Junk Repair
 » Buggy Ammo
 » HE Bomb (Bomb Truck)
 » Bio Bomb (Bomb Truck)


Common

Capture Building

Time for Research: 30 seconds
Cost of Research: $1000
Researched From: Barracks
Notes: enables basic infantry to capture buildings.

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USA

Advanced Control Rods

Time for Research: 30 seconds
Cost of Research: $500
Researched From: Cold Fusion Reactor
Notes: Increases the power produced by the power plant by 5.

Flashbangs

Time for Research: 30 seconds
Cost of Research: $800
Researched From: Barracks
Notes: Gives the Ranger the alternate weapon "Flashbang" which can clear garrisons from civilian buildings and deal heavy damage to infantry.

TOW Missile

Time for Research: 30 seconds
Cost of Research: $1200
Researched From: War Factory
Notes: Gives the humvee the TOW missile, which is a secondary weapon that can attack air.

Rocket Pods

Time for Research: 40 seconds
Cost of Research: $800
Researched From: Airfield
Notes: Gives the Comanche the rocket pods attack, allowing it a rechargeable ability to fire a stream of rockets.

Laser Guided Missiles

Time for Research: 40 seconds
Cost of Research: $1500
Researched From: Airfield
Notes: Increases Raptor and Stealth Fighter attack power by 25%.

Advanced Training

Time for Research: 60 seconds
Cost of Research: $1500
Researched From: Strategy Center
Notes: Doubles speed in which units gain veterancy.

Composite Armor

Time for Research: 60 seconds
Cost of Research: $2000
Researched From: Strategy Center
Notes: Increases crusader and paladin HP by 100 points.

Drone Armor

Time for Research: 40 seconds
Cost of Research: $500
Researched From: Strategy Center
Notes: Increases battle, scout, and spy drone HP by 50.

Battle Drone

Time for Upgrade/Build: 5 seconds
Cost of Upgrade/Build: $300
Upgrades for: All US ground vehicles, except for the dozer.
Notes: Builds a battle drone which repairs its master and fires support fire, as priority, it heals after its master has been whittled down below its 60% of max HP. Cannot have both a battle drone and a scout drone simultaneously, or dump a drone without using ATA or STA to knock out existing drone.

Scout Drone

Time for Upgrade/Build: 5 seconds
Cost of Upgrade/Build: $100
Upgrades for: All US ground vehicles, except for the dozer.
Notes: Builds a scout drone which detects units and extends its masters range. Cannot have both a battle drone and a scout drone simultaneously, or dump a drone without using ATA or STA to knock out existing drone.

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China

Mines

Time for Research: 20 seconds
Cost of Research: $600
Researched From: Any Building
Notes: Spawns a regenerating minefield around a building.

Radar

Time for Research: 20 seconds
Cost of Research: $500
Researched From: Command Center
Notes: Activates minimap on command center.

Black Napalm

Time for Research: 45 seconds
Cost of Research: $2000
Researched From: War Factory
Notes: Adds another 10 damage to the high radius damage of the migs. Increases flame field damage, increases dragon tank weapon damage by 25%, increases the firestorm damage by 50% (100 to 150).

Chain Guns

Time for Research: 45 seconds
Cost of Research: $1500
Researched From: War Factory
Notes: Drops gattling tank cooldown under initial fire to 300, from 400. Drops continuous fire 1 cooldown from 200 to 150. Drops continuous fire 2 cooldown from 133.33 to 100. Drops initial fire air cooldown from 400 to 345. Drops continuous fire 1 air cooldown from 230 to 172.5. Drops continuous fire 2 air cooldown from 153.33 to 115. Drops gattling tower initial cooldown from 250 to 187.5. Drops continuous fire 1 cooldown from 125 to 93.75. Drops continous fire 2 cooldown from 83.33 to 62.5.

Aircraft Armor

Time for Research: 40 seconds
Cost of Research: $1000
Researched From: Airfield
Notes: Increases mig armor by 40 HP.

Subliminal Messaging

Time for Reserach: 40 seconds
Cost of Research: $500
Researched From: Propaganda Center
Notes: Increases propaganda tower heal effect by 25%. Adds another +25% rate of fire increase due to "subliminal" unit effect.

Nationalism

Time for Research: 60 seconds
Cost of Research: $2000
Researched From: Propaganda Center
Notes: Creates the yellow circle horde bonus. Adds another +25% rate of fire increase to horde bonus units due to "nationalism" unit effect.

Uranium Shells

Time for Research: 60 seconds
Cost of Research: $2500
Researched From: Nuclear Missile
Notes: Increases Battlemaster and Overlord damage.

Nuclear Tanks

Time for Research: 60 seconds
Cost of Research: $2000
Researched From: Nuclear Missile
Notes: Increases both battlemaster and overlord movement speed. Nuclear Tanks explode, doing damage to both allied and enemy units in the vicinity, and leave a radiation field when destroyed.

Gattling Tower for Overlord

Time for Upgrade/Build: 20 seconds
Cost of Upgrade/Build: $1200
Upgrades for: Overlord
Notes: Adds a Gattling Tower on the overlord, does not increase health. The Gattling Tower also gives the Overlord the ability to detect stealthed units.

Propaganda Tower for Overlord

Time for Upgrade/Build: 10 seconds
Cost of Upgrade/Build: $500
Upgrades for: Overlord
Notes: Adds a Propaganda Tower on the overlord which heals and increases rate of fire for units nearby. Does not increase health.

Battle Bunker for Overlord

Time for Upgrade/Build: 15 seconds
Cost of Upgrade/Build: $400
Upgrades for: Overlord
Notes: Adds a Battle Bunker (5 slots) on top of overlord. Does not increase health.

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GLA

Scorpion Rockets

Time for Research: 30 seconds
Cost of Research: $1000
Researched From: War Factory
Notes: This adds the scorpion's secondary weapon, the scorpion rocket.

Toxin Shells

Time for Research: 30 seconds
Cost of Research: $1000
Researched From: Palace
Notes: Adds a toxin field to points where marauders and scorpions hit with their primary weapon.

Anthrax Beta

Time for Research: 30 seconds
Cost of Research: $2500
Researched From: Palace
Notes: Increases power of anthrax fields and other anthrax based weapons.

Camouflage

Time for Research: 60 seconds
Cost of Research: $2000
Researched From: Palace
Notes: Adds cloak while not firing to rebels.

Arm The Mob

Time for Research: 30 seconds
Cost of Research: $1000
Researched From: Palace
Notes: Adds AK-47s to angry mobs, increases their damage by 100%.

AP Bullets

Time for Research: 60 seconds
Cost of Research: $2000
Researched From: Black Market
Notes: ups infantry damage by 25%.

AP Rockets

Time for Research: 60 seconds
Cost of Research: $2000
Researched From: Black Market
Notes: ups rocket damage by 25%.

Radar Scan

Time for Research: 20 seconds
Cost of Research: $500
Researched From: Black Market
Notes: enables GLA Radar Vans to cast radar scan, reveals portion of the map.

Junk Repair

Time for Research: 60 seconds
Cost of Research: $2000
Researched From: Black Market
Notes: allows GLA vehicles to auto repair, healing 2 points per second.

Buggy Ammo

Time for Research: 30 seconds
Cost of Research: $1200
Researched From: Black Market
Notes: ups buggy ammo so they can fire more shots before reloading, effectively decreases buggy cooldown.

HE Bomb for Bomb Truck

Time for Upgrade/Build: 5 seconds
Cost of Upgrade/Build: $500
Upgrades for: Bomb Truck
Notes: Doubles Bomb Truck damage.

Bio Bomb for Bomb Truck

Time for Upgrade/Build: 5 seconds
Cost of Upgrade/Build: $500
Upgrades for: Bomb Truck
Notes: Spawns a medium poison field after detonation.

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