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» Boss General


In order of appearance...

Units
 » King Raptor
 » Aurora Bomber
 » MiG
 » Helix
 » Scout Drone
 » Battle Drone
 » Hellfire Drone
 » Ranger
 » Tank Hunter
 » Hacker
 » Angry Mob
 » Path Finder
 » Colonel Burton
 » Black Lotus
 » Jarmen Kell
 » Paladin Tank
 » Avenger
 » Dragon Tank
 » Gattling Tank
 » Overlord
 » Tomahawk Launcher
 » Rocket Buggy
 » Combat Bike Terrorist
 » Sentry Drone
 » Supply Truck
 » Construction Dozer

Structures
 » Cold Fusion Reactor
 » Supply Center
 » Barracks
 » War Factory
 » Air Field
 » Patriot Battery
 » Bunker
 » Gattling Cannon
 » Propaganda Tower
 » Tunnel Network
 » Particle Cannon Uplink
 » Nuclear Missile
 » Scud Storm
 » Command Center


Units - Aircraft

King Raptor

Health Information
160 HP
Airplane Armor
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
180 Reaction Range
400 Vision Range
Unknown Detection Range
Movement Information
175 Speed
120 Speed while Damaged
Weapon Information
Basic Jet Missile
125 Damage
140 Damage with Laser Guided Missiles
5 Radius
75 Cooldown
6 Shots per Clip
2000 Clip Reload Time
Must Return to Airfield to Reload
100-350 Range
Jet Missile Damage
Point Defense Laser
100 Damage
250 Cooldown
65 Range
Laser Damage
Economic Information
$1100
20 Build Time

Aurora Bomber

Health Information
80 HP
Airplane Armor
Countermeasures Airplane Armor with Countermeasures
Experience Information
200 EXP to Veteran Status
400 EXP to Elite Status
800 EXP to Heroic Status
200 Yield as Conscript
200 Yield as Veteran
400 Yield as Elite
400 Yield as Heroic
Vision Information
180 Reaction Range
600 Vision Range
Movement Information
Normal
180 Speed
120 Speed While Damaged
Supersonic
480 Speed
240 Speed While Damaged
Sluggish
150 Speed
100 Speed while damaged
Weapon Information
400 Damage
20 Radius
1 Shot Per Clip
5000 Clip Reload Time
Must Return to Airfield to Reload
300 Range
Aurora Bomb Damage
Flares Information
2 Volley Size
3 Volleys
50% Evasion Rate
Must Return To Airfield To Reload
Economic Information
$2500
30 Build Time

MiG

Health Information
160 HP
200 HP with MiG Armor
Airplane Armor
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
200 Reaction Range
300 Vision Range
Movement Information
160 Speed
Weapon Information
75 Primary Damage
5 Primary Radius
40 Secondary Damage
50 Secondary Damage with Black Napalm
30 Secondary Radius
300 Cooldown
2 Shots per Clip
8000 Clip Reload Time
2000 Clip Reload Time with Black Napalm
80-320 Range
Jet Missile Damage
Explosion Damage with Black Napalm
Economic Information
$1200
10 Build Time

Helix

Health Information
300 HP
Chinook Armor
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
50 Yield as Conscript
100 Yield as Veteran
150 Yield as Elite
200 Yield as Heroic
Vision Information
200 Reaction Range
600 Vision Range
Movement Information
75 Speed
60 Speed while damaged
Weapon Information
Can Carry "INFANTRY VEHICLE PORTABLE_STRUCTURE"
Cannot Carry "AIRCRAFT"
100 Exit Delay
5 Slots
Helix Minigun
6 Primary Damage
100 Cooldown
120 Range
Comanche Vulcan Damage
Napalm Bomb
75 Primary Damage
5 Primary Radius
40 Secondary Damage
30 Secondary Radius
10000 Clip Reload Time
10 Range
Explosion Damage
Creates Small Firestorm
Creates Small Black Napalm Firestorm with Black Napalm
Economic Information
$1200
10 Build Time

[ top ]


Drones

Scout Drone

Health Information
100 HP
150 HP with Drone Armor
Tank Armor
Experience Information
None
Vision Information
150 Reaction Range
500 Vision Range
Unknown Detection Range
Weapon Information
Grants The Master A Range Bonus When Distance Between Drone And Master's Target Is 20
Economic Information
$100
5 Build Time

Battle Drone

Health Information
100 HP
150 HP with Drone Armor
Tank Armor
Experience Information
10 Yield as Anything
Vision Information
150 Vision Range
Weapons Information
Repair
5 HP Per Second Repair
Below 60% HP, Repair Becomes Priority
Machine Gun
1 Damage
100 Cooldown
110 Range
Small Arms Damage
Economic Information
$200
5 Build Time

Hellfire Drone

Health Information
100 HP
150 HP with Drone Armor Upgrade
Tank Armor
Experience Information
None
Vision Information
100 Reaction Range
500 Vision Range
Weapons Information
Hellfire Missile
40 Primary Damage
5 Primary Radius
1000 Cooldown
1 Shot Per Clip
2000 Clip Reload
150 Range
Explosion Damage
Economic Information
$500
5 Build Time

[ top ]


Infantry

Ranger

Health Information
180 HP
Human Armor
ChemSuit Human Armor with Chemical Suits
Experience Information
40 EXP to Veteran Status
60 EXP to Elite Status
120 EXP to Heroic Status
20 Yield as Conscript
20 Yield as Conscript
40 Yield as Elite
60 Yield as Heroic
Vision Information
100 Reaction Range
400 Vision Range
Locomotor Information
20 Speed
10 Speed while damaged
Weapon Information
Assault Rifle
5 Damage
100 Cooldown
3 Shots Per Clip
700 Clip Reload
100 Range
Small Arms Damage
Flashbang
25 Primary Damage
10 Primary Radius
10 Secondary Damage
40 Secondary Radius
1 Shot Per Clip
2000 Clip Reload
20-175 Range
Surrender Damage
Economic Information
$225
5 Build Time

Tank Hunter

Health Information
100 HP
Human Armor
ChemSuit Human Armor with Chemical Suits
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
20 Yield as Conscript
20 Yield as Veteran
40 Yield as Elite
60 Yield as Heroic
Vision Information
150 Reaction Range
400 Vision Range
Locomotor Information
20 Speed
10 Speed while damaged
Weapon Information
Rocket
40 Damage
5 Radius
1000 Cooldown
5-175 Range
Infantry Missile Damage
TNT Charge
5 Planting Range
Fails if Creator Dies
10000 Timer
500 Primary Damage
10 Primary Radius
150 Secondary Damage
50 Secondary Radius
5 Range
Explosion Damage
Horde Bonus
60 Horde Rub Off Radius
1000 Horde Update
30 Horde Group Radius
Infantry Units Count Towards Horde
5 Units Threshold
Economic Information
$300
5 Build Time

Hacker

Health Information
100 HP
Human Armor
ChemSuit Human Armor with Chemical Suits
Experience Information
100 EXP to Veteran Status
300 EXP to Elite Status
500 EXP to Heroic Status
50 Yield as Conscript
100 Yield as Veteran
150 Yield as Elite
400 Yield as Heroic
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
20 Speed
10 Speed while damaged
Weapon Information
Cash Hack
7300 Unpack Time
5133 Pack Time
Randomly Adds or Subtracts 20% to Pack and Unpack Time
2000 Cash Update
1500 Cash Update when inside InternetCenter
$5 as Conscript
$6 as Veteran
$8 as Elite
$10 as Heroic
1 XP per Cash Update
Disable Building
7300 Unpack Time
5133 Pack Time
150 Range
3000 Preparation Time
2000 Effect Duration
Continuous Ability
Economic Information
$625
20 Build Time

Angry Mob

Health Information
Up to 10 Angry Mob members, each with 50 HP.
The Angry Mob unit itself is invincible, carrying the HP of the angry mob members, and dying when it is out of members.
Human Armor
ChemSuit Human Armor with Chemical Suits
Cannot be Garrisoned or Transported
Experience Information
150 EXP to Veteran Status
450 EXP to Elite Status
900 EXP to Heroic Status
5 Yield as Anything
Vision Information
150 Vision Range
Locomotor Information
Normal
20 Speed
10 Speed while Damaged
Wander
13 Speed
10 Speed while Damaged
Panic
32 Speed
10 Speed while Damaged
Weapon Information
Molotov Cocktail
40 Damage
11 Radius
500 Cooldown
500 Pre Attack Delay
12-100 Range
Molotov Cocktail Damage
Pistol
10 Damage
250 Cooldown
8 Shot Per Clip
3000 Clip Reload
100 Range
Molotov Cocktail Damage
AK-47
20 Damage
25 Damage with AP bullets
250 Cooldown
120 Range
Molotov Cocktail Damage
Every 30 seconds, 10 members spawn, with a maximum of 10 members.
Economic Information
$800
15 Build Time

Pathfinder

Health Information
120 HP
Human Armor
ChemSuit Human Armor with Chemical Suits
Experience Information
50 EXP to Veteran Status
100 EXP to Elite Status
200 EXP to Heroic Status
40 Yield as Conscript
40 Yield as Veteran
60 Yield as Elite
80 Yield as Heroic
Vision Information
200 Reaction Range
400 Vision Range
Unknown Detection Range
Locomotor Information
30 Speed
20 Speed while damaged
Weapon Information
100 Damage
2000 Cooldown
300 Range
Sniper Damage
Stealthed except when Moving
Economic Information
$600
10 Build Time

Colonel Burton

Health Information
200 HP
Human Armor
ChemSuit Human Armor with Chemical Suits
Experience Information
200 EXP to Veteran Status
300 EXP to Elite Status
600 EXP to Heroic Status
50 Yield as Conscript
100 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
150 Reaction Range
500 Vision Range
Locomotor Information
30 Speed
20 Speed while damaged
Cliff Scaling
20 Speed
15 Speed while Damaged
Weapon Information
Rifle
40 Damage
100 Cooldown
3 Shots Per Clip
500 Clip Reload
125 Range
Small Arms Damage
Knife
10000 Damage
1367 Cooldown
833 Pre Attack Delay
3 Range
Melee Damage
C4
2000 Primary Damage
25 Primary Radius
150 Secondary Damage
75 Secondary Radius
5.5 Remote / Timed Charge Delay
5 Range
Explosion Damage
Stealthed except when Using Rifle / Planting C4
2000 Stealth Update
Economic Information
$1500
20 Build Time

Black Lotus

Health Information
150 HP
Human Armor
ChemSuit Human Armor with Chemical Suits
Experience Information
150 EXP to Veteran Status
450 EXP to Elite Status
900 EXP to Heroic Status
50 Yield as Conscript
100 Yield as Veteran
150 Yield as Elite
400 Yield as Heroic
Vision Information
300 Reaction Range
400 Vision Range
Unknown Detection Range
Locomotor Information
30 Speed
20 Speed while damaged
Weapon Information
Capture Building
6730 Unpack Time
2800 Pack Time
6000 Preparation Time
20 XP Garnered for Success
150 Range
Disable Vehicle
2000 Unpack Time
1000 Pack Time
2000 Preparation Time
15000 Effect Duration
150 Range
Cash Hack
6730 Unpack Time
5800 Pack Time
6000 Preparation Time
$1000 Stolen
20 XP Garnered for Success
150 Range
Stealthed Except When Using Ability
2500 Stealth Update
Economic Information
$1500
20 Build Time

Jarmen Kell

Health Information
200 HP
Human Armor
ChemSuit Human Armor with Chemical Suits
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
200 Reaction Range
300 Vision Range
Locomotor Information
30 Speed
20 Speed while damaged
Weapon Information
Sniper Rifle
180 Damage
225 Damage with AP Bullets Upgrade
1000 Cooldown
225 Range
Sniper Damage
Vehicle Snipe
1 Shot Per Clip
30000 Clip Reload
225 Range
Kill Pilot Damage
Stealthed except when using Ability
2000 Stealth Update
Economic Information
$1500
20 Build Time


Vehicles

Paladin Tank

Health Information
500 HP
600 HP with Composite Armor
Tank Armor
3 Slots in Transport
Experience Information
200 EXP to Veteran
300 EXP to Elite
600 EXP to Heroic
100 Yield as Conscript
100 Yield as Veteran
200 Yield as Elite
400 Yield as Heroic
Vision Information
150 Response Range
300 Vision Range
Locomotor Information
30 Speed
25 Speed while damaged
Weapon Information
Gun
60 Damage
5 Radius
2000 Cooldown
150 Range
Armor Piercing Damage
Point Defense Laser
100 Damage
1000 Cooldown
65 Range
Laser Damage
Subdual Information
1000 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$1100
12 Build Time

Avenger

Health Information
500 HP
600 HP with Composite Armor
Tank Armor
3 Slots In Transport
Experience Information
200 EXP to Veteran Status
300 EXP to Elite Status
600 EXP to Heroic Status
100 Yield as Conscript
100 Yield as Veteran
200 Yield as Elite
400 Yield as Heroic
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
30 Speed
20 Speed While Damaged
Weapon Information
Target Designator
200 Effect Duration per Shot
200 Cooldown
200 Range
Status Damage: Changes target's status to "Faerie Fire" (see Bonus Modifiers)
Point Defense Laser (2x)
100 Damage
500 Cooldown
100 Range
Laser Damage
Air Laser (2x)
10 Damage
12.5 Damage with AP Bullets (figures...)
200 Cooldown
300 Range
Small Arms Damage
Subdual Information
1000 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$2000
10 Build Time

Dragon Tank

Health Information
280 HP
380 HP with Composite Armor
Dragon Tank Armor
3 Slots in Transport
Experience Information
100 EXP to Veteran Status
150 EXP to Elite Status
300 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
100 Reaction Range
200 Vision Range
Locomotor Information
30 Speed
25 Speed while Damaged
Weapon Information
Flamethrower
10 Primary Damage
12.5 Primary Damage with Black Napalm
5 Primary Radius
1 Secondary Damage
1.25 Secondary Damage with Black Napalm
10 Secondary Radius
40 Cooldown
30 Shots per Clip without Black Napalm
40 Clip Reload without Black Napalm
75 Range
10-75 Range with Black Napalm
Flame Damage
Firewall
10 Primary Damage
12.5 Primary Damage with Black Napalm
5 Primary Radius
1 Secondary Damage
1.25 Secondary Damage with Black Napalm
10 Secondary Radius
40 Cooldown
25 Range
Flame Damage
Subdual Information
560 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$800
10 Build Time

Gattling Tank

Health Information
300 HP
400 HP with Composite Armor
Anti Air Vehicle Armor
3 Slots in Transport
Experience Information
100 EXP to Veteran Status
150 EXP to Elite Status
300 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
150 Reaction Range
360 Vision Range
Locomotor Information
40 Speed
Weapon Information
Gattling Ground
15 Damage
18.75 Damage with Chain Guns
400 Cooldown
200 Cooldown Under Continuous Fire
133 Cooldown Under Continuous Fire II
2 Shots at Same Target to Achieve Continuous Fire
6 Shots at Same Target to Achieve Continuous Fire II
1000 Continuous Fire Preservation
150 Range
Gattling Damage
Gattling Air
12 Damage
15 Damage with Chain Guns
400 Cooldown
200 Cooldown Under Continuous Fire
133 Cooldown Under Continuous Fire II
3 Shots At Same Target to Achieve Continuous Fire
6 Shots at Same Target to Achieve Conitnuous Fire II
2000 Continuous Fire Preseravtion
350 Range
Small Arms Damage
Subdual Information
600 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$800
10 Build Time

Overlord

Health Information
1100 HP
1200 HP with Composite Armor
Tank Armor
3 Slots in Transport
Experience Information
400 EXP to Veteran
600 EXP to Elite
1200 EXP to Heroic
200 Yield as Conscript
200 Yield as Veteran
400 Yield as Elite
600 Yield as Heroic
Vision Information
150 Reaction Range
200 Vision Range
Locomotor Information
20 Speed
30 Speed with Nuclear Tanks
Weapon Information
Double Turrets
80 Primary Damage
100 Primary Damage with Nuclear Shells
5 Primary Radius
20 Secondary Damage
25 Secondary Damage with Nuclear Shells
10 Secondary Radius
300 Cooldown
2 Shots per Clip
2000 Clip Reload
175 Range
Armor Piercing Damage
Nuclear Reactor Explosion
25 Primary Damage
25 Primary Radius
10 Secondary Damage
75 Secondary Radius
100 Range
Explosion Damage
Subdual Information
2200 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$2000
20 Build Time

Tomahawk Launcher

Health Information
180 HP
Truck Armor
3 Slots in Transport
Experience Information
200 EXP to Veteran Status
400 EXP to Elite Status
800 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
180 Reaction Range
200 Vision Range
Locomotor Information
30 Speed
25 Speed while Damaged
Weapon Information
150 Primary Damage
10 Primary Radius
50 Secondary Damage
25 Secondary Radius
1 Shot Per Clip
7000 Clip Reload
100-350 Range
Explosion Damage
Subdual Information
360 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$1200
20 Build Time

Rocket Buggy

Health Information
120 HP
Truck Armor
3 Slots in Transport
Experience Information
200 EXP to Veteran Status
400 EXP to Elite Status
800 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
180 Reaction Range
300 Vision Range
Locomotor Information
90 Speed
80 Speed while Damaged
Weapon Information
20 Primary Damage
25 Primary Damage with AP Rockets
5 Secondary Damage
6.25 Secondary Damage with AP Rockets
10 Secondary Damage with Buggy Ammo
10 Secondary Radius
200 Cooldown
6 Shots per Clip
12 Shots per Clip with Buggy Ammo
6000 Clip Reload
50-300 Range
Explosion Damage
Subdual Information
240 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$900
10 build Time

Combat Bike Terrorist

Health Information
100 HP
Truck Armor
1 Slot in Transport
Experience Information
200 EXP to Veteran Status
400 EXP to Elite Status
800 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
180 Reaction Range
300 Vision Range
Locomotor Information
Ground / Cliff
120 Speed
90 Speed while Damaged
Terrorist Ground
90 Speed
68 SPeed while Damaged
Terrorist Cliff
60 Speed
45 Speed while Damaged
Weapon Information
Valid Drivers: Worker, Rebel, Tunnel Defender, Jarmen Kell, Terrorist, Hijacker, Saboteur
Combat Bike uses the Driver's Stealth if available
Starts with Terrorist Driver
Rebel Machine Gun
8 Primary Damage
10 Primary Damage with AP Bullets
100 Cooldown
6 Shots per Clip
700 Clip Reload
150 Range
Small Arms Damage
Tunnel Defender Rocket
40 Primary Damage
50 Primary Damage with AP Rockets
5 Primary Radius
1000 Cooldown
5-175 Range
Infantry Missile Damage
Jarmen Kell Sniper Rifle
180 Primary Damage
225 Primary Damage with AP Bullets
750 Cooldown
225 Range
Sniper Damage
Jarmen Kell Vehicle Snipe
1 Primary Damage
1 Shot per Clip
30000 Clip Reload
225 Range
Kill Pilot Damage
Suicide Bike Bomb
700 Primary Damage
20 Primary Radius
100 Secondary Damage
50 Secondary Radius
5 Range
Explosion Damage
Subdual Information
200 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$500
8 build Time

Sentry Drone

Health Information
300 HP
Humvee Armor
1 Slot in Transport
Experience Information
Cannot Gain Experience
50 Yield as Conscript
Vision Information
180 Reaction Range
350 Vision Range
Unknown Detection Range
Locomotor Information
60 Speed
50 Speed while Damaged
Weapon Information
8 Primary Damage
200 Cooldown
150 Range
Comanche Vulcan Damage
Stealthed Except When Moving / Using Ability
2000 Stealth Update
Economic Information
$800
10 build Time

Supply Truck

Health Information
300 HP
Truck Armor
2 Slots in Transport
Experience Information
50 Yield As Anything
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
40 Speed
20 Speed while Damaged
Weapon Information
Can Carry 4 Boxes
400 Supply Drop off
1000 per Box
Subdual Information
600 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$600
10 Build Time

Construction Dozer

Health Information
250 HP
Dozer Armor
5 Slots in Transport
2% HP per Second Repair
Experience Information
None
Vision Information
200 Vision Range
Unknown Detection Range
Locomotor Information
30 Speed
25 Speed while Damaged
Subdual Information
500 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$1000
5 Build Time

[ top ]


Buildings

Cold Fusion Reactor

$800
$400 Refund Value
10 Build Time
5 Energy Production
10 Energy Production With Control Rods
800 HP
Structure Armor
100 XP
Spawns 2 Rangers When Dead
200 Vision
Subdual Information
1000 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Supply Center

$1500
$450 Refund Value
10 Build Time
1 Energy Cost
2000 HP
Structure Armor
200 XP
200 Vision
Subdual Information
2200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Barracks

$500
$250 Refund Value
10 Build Time
1000 HP
Structure Armor
100 XP
150 Vision
2 Seconds for Full Heal Of Unit
Subdual Information
1200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

War Factory

$2000
$1000 Refund Value
15 Build Time
1 Energy Cost
2000 HP
Structure Armor
200 XP
200 Vision
5 Seconds for Total Repair Of Unit
Subdual Information
2200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Airfield

$1000
$500 Refund Value
30 Build Time
1 Energy Cost
1500 HP
Structure Armor
150 XP
200 Vision
10 HP Heal Per Second
Subdual Information
1700 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Patriot Battery

$1000
$500 Refund Value
25 Build Time
3 Energy Cost
1000 HP
Base Defense Armor
200 XP
Spawns 3 Rangers When Dead
360 Vision
200 Detection Range
Weapons Information
Patriot Missile Ground
30 Damage
5 Radius
250 Cooldown
4 Shots Per Clip
2000 Clip Reload Time
200 Assist Search Range
225 Range
Explosion Damage
Patriot Assist
25 Damage
5 Radius
250 Cooldown
4 Shots Per Clip
1000 Clip Reload Time
450 Range
Explosion Damage
Patriot Missile Air
25 Damage
5 Radius
250 Cooldown
4 Shots Per Clip
2000 Clip Reload Time
200 Assist Search Range
350 Range
Explosion Damage
Subdual Information
1200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Bunker

$400
$200 Refund Value
5 Build Time
1000 HP
Structure Armor
20 XP
300 Reaction Range
200 Vision
5 Infantry Slots

Gattling Cannon

$1200
$600 Refund Value
25 Build Time
3 Energy Cost
1000 HP
Base Defense Armor
200 XP
360 Vision
200 Detection Range
Weapons Information
Gattling Ground
10 Damage
12.5 Damage with Chain Guns
250 Cooldown
125 Cooldown Under Continuous Fire
83 Cooldown Under Continuous Fire II
1 Shots at Same Target to Achieve Continuous Fire
5 Shots at Same Target to Achieve Continuous Fire II
2000 Continuous Fire Preservation
225 Range
Gattling Damage
Gattling Air
5 Damage
6.25 Damage with Chain Guns
250 Cooldown
125 Cooldown Under Continuous Fire
83 Cooldown Under Continuous Fire II
1 Shots At Same Target to Achieve Continuous Fire
5 Shots at Same Target to Achieve Conitnuous Fire II
2000 Continuous Fire Preseravtion
400 Range
Small Arms Damage
Subdual Information
1200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Propaganda Tower

$500
$250 Refund Value
10 Build Time
1 Energy Cost
300 HP
Structure Armor
50 XP
200 Vision
150 Radius
2000 Heal Delay
2% Heal
4% Heal with Subliminal Messaging
Subdual Information
500 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Tunnel Network

$800
$100 Refund Value
5 Build Time
1000 HP
Structure Armor
100 XP
500 HP Hole
200 Vision Range
150 Detection Range
Weapons
10 Damage
250 Cooldown
175 Range
Small Arms Damage
Subdual Information
1200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Particle Cannon Uplink

$5000
$2500 Refund Value
60 Build Time
10 Energy Cost
4000 HP
Structure Armor Tough
400 XP
Spawns 4 Rangers When Dead
200 Vision
Beam Information
4 Minutes Recharge Time
400 Damage per second
10 Seconds
40 Pulses
Particle Beam Damage
20 Beam Speed
40 Beam Speed with double click (.5 seconds delay)
2.5 second delay between firing of weapon and beam effect. 2 second delay between beam start and beam expansion to full width, same for shrinkage of beam.
Damage radius is 88.6
The Particle Beam invokes the \"Beam Trail Remnant" (see field values)
Subdual Information
4200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Nuclear Silo

$5000
$2500 Refund Value
60 build Time
10 Energy Cost
4000 HP
Structure Armor Tough
400 XP
200 Vision
Weapons Information
Weapon Fired At Death
400 Primary Damage
50 Primary Radius
50 Secondary Damage
100 Secondary Radius
100 Range
Explosion Damage
Neutron Missile
6 Minutes Recharge Time
1180 Delay After Missile Hits
60 Full Damage Radius
210 Partial Damage Radius
3500-300 Damage
Explosion Damage
Subdual Information
4200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Scud Storm

$5000
$2500 Refund Value
60 Build Time
4000 HP
Structure Armor Tough
400 XP
500 HP Hole
200 Vision
Launches 9 Scud Missiles
Scud Missile
5 Minutes Recharge Time
500 Primary Damage
50 Primary Damage Radius
150 Secondary Damage
200 Secondary Damage with Anthrax Beta
200 Secondary Damage Radius
200 Secondary Damage Radius with Anthrax Beta
200 Range
Explosion Damage
Subdual Information
4200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Command Center

$2000
$1000 Refund value
45 Build Time
5000 HP
Structure Armor Tough
200 XP
300 Vision
Subdual Information
5200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

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