USA vs. China This page is located at http://www.cncseries.com/content/?361 Author: Ex-Staff
The Early Game
Here"s the build order that you should use:
When your factory finishes, you"ll want to get a couple tanks out ASAP to counter the expected gattling tank rush. To defeat a gattling tank rush, you DO NOT need to kill the gattling tanks, you only need to drive them away. If you try chasing a gattling tank, a good Chinese player will sneak the gattling tank(s) behind your tanks and have a free shot at your chinooks, so do not over-commit yourself when defending against the gattling tank rush.
Ok, once you"ve survived that bit of cheese, it"ll be your turn to go on the offensive. Once you have 4 paladins, move "em out. Now, hopefully you"ve been good about scouting and using your satellite, so you should have a good idea what kind of defenses he has and where he"s expanded. Your first target will be his expo (expansion) if he has one. If he has no defenses at it or just a gattling turret, your 4 paladins should be able to take down the expo without a problem. If he has a bunker, you"ll need 5-6 paladins. Now, if you did this quickly and correctly, the Chinese player will not effectively be able to stop you with his main army as he should be behind in the tank production race given that he built one or 2 gattling tanks. He may have as many battlemasters as you do, but he won"t have the horde bonus more than likely and he won"t have the propaganda center upgrades for the battlemasters. You should be able to destroy any force that he sends to stop you at this point in the game IF you were prompt in attacking him. If the Chinese player tries teching to Migs or getting a propaganda center, it will be even easier for you to destroy his expo. This is also a good time to take out any oil derricks that he might possess. Capture them if possible, but don"t hesitate to blow them up if you don"t think you can hold them. If he has no expo and no derricks, then chances are that you have the game in the bag as he"ll be earning at most half as much money as you are (assuming that you have an expansion going). Basically, what you want to do is use your early game advantage with paladins to its fullest extent. Contain the Chinese player as best you can and try not to let him expand his money supply. If you succeed, the game is yours. Also, ALWAYS be on the lookout for opportunities to inflict damage upon your opponent, no matter how small they might seem. If you see something undefended that you can destroy with a comparatively negligible or low risk to yourself, then attack it. This includes expos, oil derricks, units, or even buildings in his main base. If you see that his base is undefended because he is teching up to Migs or propaganda center units, then ATTACK. What separates the mediocre players from the great players is the ability to assess and seize opportunities.
Finally, if you see the Chinese player turtling, then let him turtle. Since he is busy building a buff defense, you are free to expand across the entire map with little or no risk to yourself. With the huge income that you will be generating you will easily be able to crack his defenses whether you decide to build twenty particle cannons or a gazillion tomahawks. Also consider loading up a bunch of chinooks with tanks and infantry and ferrying them either around or over your opponent"s defenses (chinooks can take A LOT of punishment) to the back of his base; this is always very amusing. During one game, a Chinese player thought he was really swift when he turtled like mad, built two nukes, and then proceeded to double nuked my main base"that is"until about 20 seconds later when I ****d him from two sides with separate armies built at my other two bases. Classic moment: he nukes me and I ask him, \"Are you ready to lose now?"
Note: I"m assuming here that you"re playing a map that has expo sites. Most do, but a couple don"t. Since those maps are few in number, and suck anyway in my opinion, I"m not going to cover them.
The Mid Game
Your basic force should be a combination of paladins, missile defenders, tomahawks, and TOW hummers, with either rangers (with flashbangs) or snipers for anti-infantry support. I personally like to build a lot of missile defenders due to their high damage potential but you may find it better to build an additional paladin or tomahawk instead. With this force you should be able to take down pretty much any Chinese ground force of equal monetary value. When going into combat, use your tomahawks to take out anti-infantry units first, such as gattling tanks, dragon tanks, and overlords with gattling turrets first. This will help preserve your missile defenders, which are the main pain dealers of your army.
Things to look out for:
Black Lotus: I"m going to assume that you all know how to deal with this tramp by now. Look out for the propaganda center and make sure that you have hummers with scout drones at your base entrances by the time it is built. You should be safe after this.
Migs: With your paladin-heavy force, you shouldn"t have to be too worried about Migs, but you"ll want to destroy them anyway just to be safe. Option #1 is to sneak a hummer full of missile defenders over to his airfield. Option #2 is to use a chinook to drop a bunch of missile defenders at his airfield. Option #3 is to take out the airfield with 2 auroras. Option #4 is to use special attacks like A10s, FAE"s (Fuel Air Explosive [bomb]), or particle cannons. Option #5 is Burton. Option #6 is to destroy the Migs in flight, which is really tough since USA AA is terrible. The only way to do it is to catch the Migs mid flight, meaning that you will need to post AA units in front of your main army to take out the Migs before they hit you or on their return trip. The unit(s) that that the Migs are attacking will NEVER destroy the Migs.
Nuke Cannons: This one is easy. Get an airfield and build 1 raptor for every nuke cannon that he makes. 1 raptor attack will destroy 1 nuke cannon, though chances are you are going to lose your raptor to enemy AA fire. Thankfully, raptors are cheaper than nuke cannons so you"ll come out ahead in the deal. You can also try using tomahawks as well, but it is very risky.
Overlords: These can be tough at times. You"ll want to load up on tomahawks and really abuse their long range abilities against the overlords. Generally a force of paladins and missile defenders of equal value to the overlords should do the trick.
During the mid game you will want to do everything that I prescribed in the early game: attack his expos, destroy anything that you can, seize opportunities, etc. Continue to expand yourself and don"t forget to begin building supply drops as the map resources run out.
The Late Game
Here"s what you"ll want to do: continue to do everything that you were doing in the mid game. In addition, use your particle cannons, A10 strikes, and FAEs to pummel the Chinese player"s economy as best you can, meaning killing hackers. Sometimes this can be tough since hackers are easily spread all over the place. Sometimes you"ll get lucky and find decent sized clumps of them, which you"ll want to destroy ASAP. Other good targets include airfields, propaganda centers, and factories. You may even consider directly hitting his army if it"s all lined up nice and neatly for you. If you"re facing a nuke, make sure that you spread out your buildings as much as possible and try not to lump together important buildings like strategy centers, supply drops, war factories, or power plants. Keep as much distance as possible between buildings.
This part of the strategy guide may seem a little vague, but it"s really the best that I can do. The longer the game goes, more and more unforeseen events and opportunities will occur. I simply can"t outline all of these possibilities. The most important part of this guide is the early game section as the winner of the early game will usually be the ultimate victor.
xDaunt
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