Veteran Abilities: Increased power and accuracy.
Elite Abilities: Increased power, accuracy and electric-shock bombs.
Description: The Soviets only air-force unit - is very powerful, but has a major setback - its speed is mind-numbingly slow. Having said that, its power and armour make up for that - it can take lots of damage before being shot down. Even when it is shot down it destroys anything that it lands upon. A group of Kirovs can simply be too much for an enemy to handle - by the time they have shot each Kirov down, nearly all of the base will be gone. Kirovs drop extremely powerful bombs that destroy any building in one shot - providing the shot was an accurate one.
Weakness: IFV's, Flak Troopers, Sea Scorpions, Patriots, Anything AA
Rob's Tip: If you build a Kirov then the enemy will hear it - they will then spend a lot of money on air defence, probably more than you spent on your Kirov. So it's sometimes worth building one for that reason only. The best tactic is to get a war factory as close to an enemy base as possible and then produce a Kirov - your opponent will not have enough time to counter it properly.