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In order of appearance...

 » Chinook
 » Comanche
 » F-22 Raptor
 » Stealth Fighter
 » Aurora Bomber
 » Spy Drone
 » Scout Drone
 » Battle Drone
 » Ranger
 » Missile Defender
 » Pathfinder
 » Colonel Burton
 » Pilot
 » Crusader
 » Humvee
 » Ambulance
 » Tomahawk Launcher
 » Paladin Tank
 » Dozer

 » Power Plant
 » Barracks
 » Patriot Battery
 » Supply Center
 » War Factory
 » Airfield
 » Strategy Center
 » Supply Drop
 » Detention Camp
 » Particle Cannon Uplink
 » Command Center


US Aircraft

Chinook

Health Information
300 HP
Chinook Armor
Experience Information
50 Yield as Anything
Vision Information
300 Reaction Range
600 Vision Range
Movement Information
150 Speed
60 Speed While Damaged
Weapon Information
Can Carry "INFANTRY VEHICLE"
Cannot Carry "AIRCRAFT HUGE_VEHICLE"
0.1 Second Delay For Exit
Can Carry 8 Boxes
3 Second Supply Center Drop Off
1.25 Second Harvest Time Per Box
Economic Information
$1200
10 Seconds

Comanche

Health Information
220 HP
Comanche Armor
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
200 Yield as Heroic
Vision Information
180 Reaction Range
600 Vision Range
Movement Information
120 Speed
Weapon Information
20mm Cannon
6 Damage
100 Cooldown
200 Range
Comanche Vulcan Damage
Anti Tank Missile
50 Primary Damage
5 Primary Radius
30 Secondary Damage
25 Secondary Radius
500 Cooldown
4 Shots Per Clip
15000 Clip Reload Time
200 Range
Jet Missile Damage
Rocket Pod Rocket
30 Primary Damage
5 Primary Radius
10 Secondary Damage
40 Secondary Radius
150 Scatter Radius
20 Shots Per Clip
30000 Clip Reload Time
200 Cooldown
200 Range
Explosion Damage
Economic Information
$1500
20 Build Time

F-22 Raptor

Health Information
160 HP
Airplane Armor
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
180 Reaction Range
400 Vision Range
Movement Information
175 Speed
120 Speed while Damaged
Weapon Information
Basic Jet Missile
100 Damage
125 Damage with Laser Guided Missiles
5 Radius
150 Cooldown
4 Shots per Clip
8000 Clip Reload Time
Must Return to Airfield to Reload
320 Range
Jet Missile Damage
Economic Information
$1400
20 Build Time

Stealth Fighter

Health Information
140 HP
Airplane Armor
Experience Information
200 EXP to Veteran Status
300 EXP to Elite Status
600 EXP to Heroic Status
100 Yield as Conscript
100 Yield as Veteran
200 Yield as Elite
300 Yield as Heroic
Vision Information
180 Reaction Range
300 Vision Range
Movement Information
175 Speed
120 Speed While Damaged
Weapon Information
Stealth Jet Missile
100 Damage
125 Damage with Laser Guided Missiles
5 Radius
200 Cooldown
2 Shots per Clip
8000 Clip Reload Time
Must Return to Airfield to Reload
220 Range
Stealth Jet Missile Damage
Stealth Except When Firing
1.5 Second Stealth Update
Economic Information
$1600
25 Build Time

Aurora Bomber

Health Information
80 HP
Airplane Armor
Experience Information
200 EXP to Veteran Status
400 EXP to Elite Status
800 EXP to Heroic Status
200 Yield as Conscript
200 Yield as Veteran
400 Yield as Elite
400 Yield as Heroic
Vision Information
180 Reaction Range
600 Vision Range
Movement Information
Normal
180 Speed
120 Speed While Damaged
Supersonic
480 Speed
240 Speed While Damaged
Sluggish
120 Speed
120 Speed while damaged
Weapon Information
400 Damage
20 Radius
1 Shot Per Clip
5000 Clip Reload Time
Must Return to Base to Reload
300 Range
Aurora Bomb Damage
Economic Information
$2500
30 Build Time


US Drones

Spy Drone

Health Information
200 HP
250 HP with Drone Armor Upgrade
Airplane Armor
Experience Information
None
Vision Information
250 Reaction Range
250 Vision Range
Unknown Detection Range
Weapons Information
None
Economic Information
Deployed From Command Center as Special Ability

Scout Drone

Health Information
20 HP
70 HP with Drone Armor Upgrade
Tank Armor
Experience Information
None
Vision Information
150 Reaction Range
500 Vision Range
Unknown Detection Range
Weapon Information
None
Economic Information
$100
5 Build Time

Battle Drone

Health Information
100 HP
150 HP with Drone Armor Upgrade
Tank Armor
Experience Information
10 Yield as Anything
Vision Information
150 Reaction Range
150 Vision
Weapons Information
Repair
5 HP Per Second Repair
Below 60% HP, Repair Becomes Priority
Machine Gun
1 Damage
100 Cooldown
110 Range
Small Arms Damage
Economic Information
$200
5 Build Time


US Infantry

Ranger

Health Information
180 HP
Human Armor
Experience Information
40 EXP to Veteran Status
60 EXP to Elite Status
120 EXP to Heroic Status
20 Yield as Conscript
20 Yield as Conscript
40 Yield as Elite
60 Yield as Heroic
Vision Information
100 Reaction Range
400 Vision Range
Locomotor Information
20 Speed
10 Speed while damaged
Weapon Information
Assault Rifle
5 Damage
100 Cooldown
3 Shots Per Clip
700 Clip Reload
100 Range
Small Arms Damage
Flashbang
25 Primary Damage
10 Primary Radius
10 Secondary Damage
40 Secondary Radius
1 Shot Per Clip
2000 Clip Reload
20-175 Range
Surrender Damage
Economic Information
$225
5 Build Time

Missile Defender

Health Information
100 HP
Human Armor
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
20 Yield as Conscript
20 Yield as Veteran
40 Yield as Elite
60 Yield as Heroic
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
20 Speed
10 Speed while damaged
Weapon Information
Standard Missile
40 Damage
5 Radius
1000 Cooldown
175 Range
Infantry Missile Damage
Laser Lock Missile
40 Damage
5 Radius
500 Cooldown
300 Range
Armor Piercing Damage
Requires 1 second to lock
Economic Information
$300
5 Build Time

Pathfinder

Health Information
120 HP
Human Armor
Experience Information
50 EXP to Veteran Status
100 EXP to Elite Status
200 EXP to Heroic Status
40 Yield as Conscript
40 Yield as Veteran
60 Yield as Elite
80 Yield as Heroic
Vision Information
200 Reaction Range
400 Vision Range
Unknown Detection Range
Locomotor Information
30 Speed
20 Speed while damaged
Weapon Information
100 Damage
2000 Cooldown
300 Range
Fleshy Sniper Damage
Stealth except when Moving
1 Second Stealth Update
Economic Information
$600
10 Build Time

Colonel Burton

Health Information
200 HP
Human Armor
Experience Information
200 EXP to Veteran Status
300 EXP to Elite Status
600 EXP to Heroic Status
50 Yield as Conscript
100 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
150 Reaction Range
500 Vision Range
Locomotor Information
30 Speed
20 Speed while damaged
Cliff Scaling
20 Speed
15 Speed while Damaged
Weapon Information
Rifle
40 Damage
100 Cooldown
3 Shots Per Clip
500 Clip Reload
125 Range
Small Arms Damage
Knife
10000 Damage
1367 Cooldown
833 Pre Attack Delay
3 Range
Melee Damage
C4
2000 Primary Damage
25 Primary Radius
150 Secondary Damage
75 Secondary Radius
5.5 Remote Charge Delay
5.5 Timed Charge Delay
5 Range
Explosion Damage
Stealth except when Using Rifle / Planting C4
2 Second Stealth Update
Economic Information
$1500
20 Build Time

Pilot

Health Information
100 HP
Human Armor
Experience Information
10 EXP Yield As Anything
Vision Information
300 Vision Range
Locomotor Information
30 Speed
20 Speed while damaged


Land Vehicles

Crusader

Health Information
480 HP
580 HP with Composite Armor
Tank Armor
3 Slots in Chinook
Experience Information
200 EXP to Veteran Status
300 EXP to Elite Status
600 EXP to Heroic Status
100 Yield as Conscript
100 Yield as Veteran
200 Yield as Elite
400 Yield as Heroic
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
30 Speed
25 Speed while damaged
Weapon Information
60 Damage
5 Radius
2000 Cooldown
150 Range
Armor Piercing Damage
Economic Information
$900
10 Build Time

Humvee

Health Information
240 HP
Humvee Armor
3 Slots In Chinook
Experience Information
100 EXP to Veteran Status
150 EXP to Elite Status
300 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
150 Reaction Range
320 Vision Range
Locomotor Information
60 Speed
30 Speed While Damaged
Weapon Information
Units are Evacuated With a Delay of .25 seconds per unit.
5 Slots
Machine Gun
8 Damage
200 Cooldown
150 Range
Commanche Vulcan Damage
TOW Missile
30 Damage
1000 Cooldown
1 Shot Per Clip
2000 Clip Reload
150 Range
Explosion Damage
TOW Missile V Air
50 Damage
1000 Cooldown
1 Shot Per Clip
2000 Clip Reload
320 Range
Explosion Damage
Economic Information
$700
10 Build Time

Ambulance

Health Information
240 HP
Toxin Truck Armor
3 Slots In Chinook
Experience Information
50 Yield as Anything
Vision Information
100 Reaction Range
400 Vision Range
Locomotor Information
60 Speed
30 Speed While Damaged
Weapon Information
Units are Evacuated With a Delay of .25 seconds per unit.
3 Slots
Units Inside Regenerate 25% HP per second.
Heals a 100 Radius of Biological Units for 4 hp per second.
Economic Information
$600
10 Build Time

Tomahawk Launcher

Health Information
180 HP
Truck Armor
3 Slots Within Chinook
Experience Information
200 EXP to Veteran Status
400 EXP to Elite Status
800 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
180 Reaction Range
200 Vision Range
Locomotor Information
30 Speed
25 Speed while Damaged
Weapon Information
150 Primary Damage
10 Primary Radius
50 Secondary Damage
25 Secondary Radius
1 Shot Per Clip
7000 Clip Reload
100-350 Range
Explosion Damage
Economic Information
$1200
20 Build Time

Paladin Tank

Health Information
500 HP
600 HP with Composite Armor
Tank Armor
3 Slots in Chinook
Experience Information
200 EXP to Veteran
300 EXP to Elite
600 EXP to Heroic
100 Yield as Conscript
100 Yield as Veteran
200 Yield as Elite
400 Yield as Heroic
Vision Information
150 Response Range
300 Vision Range
Locomotor Information
30 Speed
25 Speed while damaged
Weapon Information
Gun
60 Damage
5 Radius
2000 Cooldown
150 Range
Armor Piercing Damage
Laser
100 Damage
1000 Cooldown
65 Range
Laser Damage
Economic Information
$1100
12 Build Time

Dozer

Health Information
250 HP
Dozer Armor
5 Slots Within Chinook
2% HP per Second Repair
Experience Information
None
Vision Information
200 Reaction Range
200 Vision Range
Unknown Detection Range
Locomotor Information
30 Speed
25 Speed while Damaged
Weapon Information
None
Economic Information
$1000
5 Build Time



US Structures

Power Plant

100 XP
$800
10 Build Time
$400 Refund Value
5 Energy Production
10 Energy Production With Control Rods
800 HP
Structure Armor
Spawns 2 Rangers When Dead
200 Vision

Barracks

100 XP
$600
10 Build Time
$300 Refund Value
0 Energy Cost
1000 HP
Structure Armor
Spawns 2 Rangers When Dead
200 Vision
2 Seconds for Full Heal Of Unit

Patriot Battery

200 XP
$1000
25 Build Time
$500 Refund Value
3 Energy Cost
1000 HP
Base Defense Armor
Spawns 3 Rangers When Dead
360 Vision
200 Detect Range
Weapons Information
Patriot Missile Ground
30 Damage
5 Radius
250 Cooldown
4 Shots Per Clip
2000 Clip Reload Time
200 Assist Search Range
225 Range
Explosion Damage
Patriot Assist
25 Damage
5 Radius
250 Cooldown
4 Shots Per Clip
1000 Clip Reload Time
200 Assist Search Range
450 Range
Explosion Damage
Patriot Missile Air
25 Damage
5 Radius
250 Cooldown
4 Shots Per Clip
2000 Clip Reload Time
350 Range
Explosion Damage

Supply Center

200 XP
$2000
10 Build Time
$400 Refund Value
1 Energy Cost
2000 HP
Structure Armor
Spawns 3 Rangers When Dead
200 Vision

War Factory

200 XP
$2000
15 Build Time
$1000 Refund Value
1 Energy Cost
2000 HP
Structure Armor
Spawns 5 Rangers When Dead
200 Vision
5 Seconds for Total Repair Of Unit

Airfield

150 XP
$1000
30 Build Time
$500 Refund Value
1 Energy Cost
1500 HP
Structure Armor
Spawns 2 Rangers When Dead
200 Vision
10 HP Heal Per Second

Strategy Center

250 XP
$2500
60 Build Time
$1250 Refund Value
2 Energy Cost
1500 HP
Structure Armor
Spawns 4 Rangers When Dead
400 Vision
With Bombardment
200 Damage
25 Radius
7000 Cooldown
100-400 Range
Explosion Damage
With Hold The Line
3000 HP
With Search And Destroy
800 Vision
Unknown Detect Range
5 Seconds Paralyze While Changing Battle Plan

Supply Drop

200 XP
$2500
45 Build Time
$1250 Refund Value
4 Energy Cost
1000 HP
Structure Armor
Spawns 3 Rangers When Dead
100 Vision
Drops 6 Crates from AmericaJetCargoPlane, every 120 seconds.
$250 per crate
Cargo Plane possesses 1000 HP, Airplane Armor, and provides 40 XP when Destroyed. Locomotor is 125 speed, 75 speed while damaged.

Detention Camp

100 XP
$1000
30 Build Time
$500 Refund Value
0 Energy Cost
2000 HP
Structure Armor
Spawns 8 Rangers When Dead
200 Vision

Particle Cannon Uplink

400 XP
$5000
60 Build Time
$2500 Refund Value
10 Energy Cost
4000 HP
Structure Armor Tough
Spawns 4 Rangers When Dead
200 Vision
Beam Information:
Total 4000 Damage over 10 seconds, divided into 40 pulses, or 4 pulses a second, each dealing 100 damage.
Beam has 20 speed under normal circumstances, if you double click, there will be a delay of .5 seconds, and will increase speed to 40.
2.5 second delay between firing of weapon and beam effect. 2 second delay between beam start and beam expansion to full width, same for shrinkage of beam.
Damage radius is 88.6

Command Center

200 XP
$2000
45 Build Time
$1000 Refund Value
0 Energy Cost
5000 HP
Structure Armor Tough
Spawns 10 Rangers When Dead
300 Vision

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