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» GLA Statistics


In order of appearance...

 » Rebel
 » RPG Trooper
 » Terrorist
 » Jarmen Kell
 » Hijacker
 » Angry Mob
 » Scorpion Tank
 » Technical
 » Quad Cannon
 » Radar Van
 » Toxin Tractor
 » Marauder Tank
 » Rocket Buggy
 » Scud Launcher
 » Bomb Truck

 » Hole
 » Supply Stash
 » Barracks
 » Tunnel Network
 » Stinger Site
 » Arms Dealer
 » Demo Trap
 » Palace
 » Black Market
 » Scud Storm
 » Command Center


GLA Infantry

Rebel

Health Information
120 HP
Human Armor
Experience Information
40 EXP to Veteran Status
60 EXP to Elite Status
120 EXP to Heroic Status
15 Yield as Conscript
15 Yield as Conscript
30 Yield as Elite
40 Yield as Heroic
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
20 Speed
10 Speed while damaged
Weapon Information
5 Damage
6.25 Damage With AP Bullets
100 Cooldown
3 Shots Per Clip
700 Clip Reload
100 Range
Small Arms Damage
Stealth except when using rifle or capturing
2500 Stealth Update
Economic Information
$150
5 Build Time

RPG Trooper

Health Information
100 HP
Human Armor
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
20 Yield as Conscript
20 Yield as Veteran
40 Yield as Elite
60 Yield as Heroic
Vision Information
150 Reaction Range
400 Vision Range
Locomotor Information
20 Speed
10 Speed while damaged
Weapon Information
40 Damage
50 Damage with AP Rockets Upgrade
5 Radius
1000 Cooldown
175 Range
Infantry Missile Damage
Economic Information
$300
5 Build Time

Terrorist

Health Information
120 HP
Human Armor
Experience Information
20 Yield as Anything
Vision Information
150 Reaction Range
200 Vision Range
Locomotor Information
25 Speed
15 Speed while damaged
Weapon Information
Suicide Bomb
500 Primary Damage
18 Primary Radius
300 secondary Damage
50 Secondary Radius
5 Range
Explosion Damage
Car Bomb
700 Primary Damage
20 Primary Radius
100 Seconary Damage
50 Secondary Radius
5 Range
Explosion Damage
Economic Information
$200
5 Build Time

Jarmen Kell

Health Information
200 HP
Human Armor
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
200 Reaction Range
300 Vision Range
Locomotor Information
30 Speed
20 Speed while damaged
Weapon Information
Sniper Rifle
180 Damage
225 Damage with AP Bullets Upgrade
1000 Cooldown
225 Range
Sniper Damage
Vehicle Snipe
1 Shot Per Clip
30000 Clip Reload
225 Range
Kill Pilot Damage
Stealthed except when Attacking
2000 Stealth Update
Economic Information
$1500
20 Build Time

Hijacker

Health Information
100 HP
Human Armor
Experience Information
150 EXP to Veteran Status
450 EXP to Elite Status
900 EXP to Heroic Status
50 Yield as Conscript
100 Yield as Veteran
150 Yield as Elite
400 Yield as Heroic
Vision Information
100 Reaction Range
200 Vision Range
Locomotor Information
30 Speed
20 Speed while damaged
Weapon Information
Hijack Vehicle
5 Range
Kill Pilot Damage
Stealthed Except when Moving
500 Second Stealth Update
Economic Information
$400
10 Build Time

Angry Mob

Health Information
Up to 10 Angry Mob members, each with 50 HP.
The Angry Mob unit itself is invincible, carrying the HP of the angry mob members, and dying when it is out of members.
Human Armor
Cannot be Garrisoned or Transported
Experience Information
150 EXP to Veteran Status
450 EXP to Elite Status
900 EXP to Heroic Status
5 Yield as Anything
Vision Information
150 Reaction Range
150 Vision Range
Locomotor Information
18 Speed
18 Speed while damaged
Weapon Information
Molotov Cocktail
The woman in brown uses this, it leaves a short lived flame field when it lands.
40 Damage
1 Radius
500 Cooldown
500 Pre Attack Delay
100 Range
Molotov Cocktail Damage
Pistol
10 Damage
12.5 Damage with AP Bullets
250 Cooldown
8 Shot Per Clip
250 Clip Reload
100 Range
Molotov Cocktail Damage
AK-47
20 Damage
25 Damage with AP bullets
250 Cooldown
120 Range
Molotov Cocktail Damage
Every 30 seconds, 10 members spawn, with a maximum of 10 members.
Economic Information
$800
15 Build Time


Land Vehicles

Scorpion Tank

Health Information
370 HP
Tank Armor
3 Slots in Chinook
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
60 Yield as Conscript
60 Yield as Veteran
120 Yield as Elite
200 Yield as Heroic
Vision Information
125 Reaction Range
300 Vision Range
Locomotor Information
40 Speed
30 Speed while Damaged
Weapon Information
Gun
20 Damage
5 Radius
1000 Cooldown
150 Range
Armor Piercing Damage
Rocket
100 Primary Damage
125 Primary Damage with AP Rockets
5 Primary Radius
80 Secondary Damage
100 Secondary Damage with AP Rockets
25 Secondary Radius
1 Shot per Cip
15000 Clip Reload
40-150 Range
Explosion Damage
Economic Information
$600
5 Build Time

Technical

Health Information
180 HP
Truck Armor
3 Slots In Chinook
Experience Information
50 EXP to Veteran Status
75 EXP to Elite Status
150 EXP to Heroic Status
25 Yield as Conscript
25 Yield as Veteran
50 Yield as Elite
100 Yield as Heroic
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
90 Speed
80 Speed while Damaged
Weapon Information
Machine Gun/Base Weapon
8 Damage
10 Damage with AP Bullets
200 Cooldown
120 Range
Comanche Vulcan Damage
Cannon/First Level Upgrade Weapon
45 Damage
25 Radius
1000 Cooldown
150 Range
Comanche Vulcan Damage
RPG/Second Level Upgrade Weapon
50 Damage
5 Radius
1000 Cooldown
150 Range
Explosion Damage
5 Slots
Infantry Only
10% damage to units inside upon carrier death.
Economic Information
$500
5 Build Time

Quad Cannon

Health Information
220 HP
Anti Air Vehicle Armor
3 Slots In Chinook
Experience Information
100 EXP to Veteran Status
150 EXP to Elite Status
300 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
40 Speed
25 Speed while Damaged
Weapon Information
Salvage Level 0
10 Damage
12.5 Damage with AP Bullets
100 Cooldown
150 Range
Small Arms Damage
Salvage Level 0 Air
5 Damage
6.25 Damage with AP Bullets
100 Cooldown
350 Range
Small Arms Damage
Salvage Level 1
8 Damage
10 Damage with AP Bullets
50 Cooldown
150 Range
Small Arms Damage
Salvage Level 1 Air
5 Damage
6.25 Damage with AP Bullets
50 Cooldown
350 Range
Small Arms Damage
Salvage Level 2
8 Damage
10 Damage with AP Bullets
25 Cooldown
150 Range
Small Arms Damage
Salvage Level 2 Air
5 Damage
6.25 Damage with AP Bullets
25 Cooldown
350 Range
Small Arms Damage
Economic Information
$700
10 Build Time

Radar Van

Health Information
200 HP
Truck Armor
3 Slots Within Chinook
Experience Information
20 Yield as Anything
Vision Information
200 Reaction Range
500 Vision Range
Unknown Detect Range
Locomotor Information
40 speed
30 Speed while Damaged
Economic Information
$500
10 Build Time

Toxin Tractor

Health Information
240 HP
Toxin Truck Armor
3 Slots in Chinook
Experience Information
100 EXP to Veteran Status
150 EXP to Elite Status
300 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
100 Response Range
200 Vision Range
Locomotor Information
30 Speed
20 Speed while Damaged
Weapon Information
Gun
10 Damage
12.5 Damage with Anthrax Beta upgrade
10 Radius
40 Cooldown
30 Shots per Clip
40 Clip Reload
100 Range
Poison Damage
Sprayer
2 Damage (Secondary)
2.5 Damage with Anthrax Beta Upgrade
75 Radius
200 Cooldown
Poison Damage
Economic Information
$600
5 Build Time

Marauder Tank

Health Information
490 HP
Tank Armor Armor
3 Slots Within Chinook
Experience Information
200 EXP to Veteran Status
300 EXP to Elite Status
600 EXP to Heroic Status
100 Yield as Conscript
100 Yield as Veteran
200 Yield as Elite
300 Yield as Heroic
Vision Information
125 Reaction Range
300 Vision Range
Locomotor Information
40 Speed
30 Speed while Damaged
Weapon Information
Salvage Level 0
60 Damage
5 Radius
2000 Cooldown
150 Range
Armor Piercing Damage
Salvage Level 1
60 Damage
5 Radius
1500 Cooldown
150 Range
Armor Piercing Damage
Salvage Level 2
60 Damage
5 Radius
750 Cooldown
2 Shots per Clip
100 Clip Reload
150 Range
Armor Piercing Damage
Economic Information
$800
10 Build Time

Rocket Buggy

Health Information
120 HP
Truck Armor
3 Slots in Chinook
Experience Information
200 EXP to Veteran Status
400 EXP to Elite Status
800 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
180 Reaction Range
300 Vision Range
Locomotor Information
90 Speed
80 Speed while Damaged
Weapon Information
20 Primary Damage
25 Primary Damage with AP Rockets
5 Secondary Damage
6.25 Secondary Damage with AP Rockets
10 Secondary Damage with Buggy Ammo
10 Secondary Radius
200 Cooldown
6 Shots per Clip
12 Shots per Clip with Buggy Ammo
6000 Clip Reload
50-300 Range
Explosion Damage
Economic Information
$900
10 build Time

Scud Launcher

Health Information
180 HP
Truck Armor
3 Slots in Chinook
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
180 Reaction Range
300 Vision Range
Locomotor Information
20 Speed
15 Speed while Damaged
Weapon Information
Explosive Missile
300 Primary Damage
375 Primary Damage with AP Rockets
50 Primary Radius
50 Secondary Damage
62.5 Secondary Damage with AP rockets
100 Secondary Radius
500 Pre Attack Delay
1 Shot per Clip
10000 Clip Reload
200-350 Range
Explosion Damage
Anthrax Missile
200 Primary Damage
30 Primary Radius
25 Secondary Damage
60 Secondary Radius
500 Pre Attack Delay
1 Shot Per Clip
10000 Clip Reload
200-350 Range
Explosion Damage
Economic Information
$1200
20 Build Time

Bomb Truck

Health Information
250 HP
Truck Armor
3 Slots in Chinook
Experience Information
50 Yield as Anything
Vision Information
150 Reaction Range
200 Vision Range
Locomotor Information
50 Speed
50 Speed while damaged
Weapon Information
1000 Primary Damage
2000 Primary Damage with High Explosives
40 Primary Radius
50 Primary Radius with High Explosives
100 Secondary Damage
200 Secondary Damage with High Explosives
65 Secondary Radius
85 Secondary Radius with High Explosives
Explosion Damage
Economic Information
$1200
15 Build Time



GLA Structures

Hole

Structure Armor
Worker Spawn Delay is 20 Seconds
0.5% HP Healed Per Second
50 Vision

Supply Stash

200 XP
$1500
15 Build Time
$650 Refund Value
1000 HP
Structure Armor
500 HP Hole
200 Vision

Barracks

100 XP
$500
10 Build Time
$250 Refund Value
500 HP
Structure Armor
500 HP Hole
200 Vision
2 Seconds for Full Heal Of Unit

Tunnel Network

100 XP
$800
15 Build Time
$100 Refund Value
1000 HP
Structure Armor
500 HP Hole
200 Vision Range
150 Detect Range
Weapons
15 Damage
250 Cooldown
175 Range
Small Arms Damage

Stinger Site

200 XP
$900
25 Build Time
$450 Refund Value
1000 HP
Stinger Site Armor
500 HP Hole
600 Reaction Range
400 Vision Range
Takes no damage from Sniper and Fleshy Sniper weapons if there are no Stinger Soldiers.
Redirects damage to Stinger Soldiers if they are from these types: Small Arms, Sniper, Fleshy Sniper, Poison, Radiation.
Spawns 3 Stinger soldiers every 30 seconds, with a maximum of three soldiers.
Stinger Site Infantryman
Health Information
100 HP
Stinger Soldier Armor
Experience Information
Not Specified
Vision Information
400 Vision Range
200 Detection Range
Weapons Information
Anti Ground
20 Damage
25 Damage with AP Rockets
5 Radius
1 Shot per Clip
2000 Clip Reload
225 Range
Explosion Damage
Anti Air
30 Damage
10 Radius
1 Shot per Clip
2000 Clip Reload
400 Range
Explosion Damage

Arms Dealer

200 XP
$2500
20 Build Time
$1250 Refund Value
2000 HP
Structure Armor
500 HP Hole
200 Vision
5 Seconds for Total Repair Of Unit

Demo Trap

50 XP
$400
5 Build Time
$200 Refund Value
100 HP
Structure Armor
150 Vision
Weapons
600 Primary Damage
25 Primary Radius
400 Secondary Damage
50 Secondary Radius

Palace

300 XP
$2500
45 Build Time
$1250 Refund Value
3000 HP
Structure Armor
500 HP Hole
300 Vision
Can Garrison 5 Infantry Units

Black Market

200 XP
$2500
45 Build Time
$1250 Refund Value
500 HP
Structure Armor
500 HP Hole
200 Vision
$20 income per 2 seconds

Scud Storm

400 XP
$5000
60 Build Time
$2500 Refund Value
4000 HP
Structure Armor Tough
500 HP Hole
200 Vision
Launches 9 Scud Missiles
Scud Missile
500 Primary Damage
50 Primary Damage Radius
50 Primary Damage Radius with Anthrax Beta
150 Secondary Damage
200 Secondary Damage with Anthrax Beta
200 Secondary Damage Radius
200 Secondary Damage Radius with Anthrax Beta
200 Range
Explosion Damage

Command Center

200 XP
$2000
45 Build Time
$1000 Refund Value
5000 HP
Structure Armor Tough
500 HP Hole
300 Vision

Statistics Index

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