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» China Statistics


In order of appearance...

 » MiG
 » Red Guard
 » Tank Hunter
 » Hacker
 » Black Lotus
 » BattleMaster Tank
 » Gattling Tank
 » Dragon Tank
 » Troop Crawler
 » Inferno Cannon
 » Nuclear Cannon
 » Overlord Tank
 » Dozer
 » Supply Truck

 » Nuclear Reactor
 » Barracks
 » Supply Center
 » Bunker
 » Gattling Cannon
 » War Factory
 » Airfield
 » Propaganda Center
 » Propaganda Tower
 » Nuclear Silo
 » Command Center


Chinese Aircraft

MiG

Health Information
160 HP
200 HP with Mig Armor
Airplane Armor
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
200 Reaction Range
300 Vision Range
Movement Information
160 Speed
Weapon Information
75 Primary Damage
5 Primary Radius
40 Secondary Damage
50 Secondary Damage with Black Napalm
30 Secondary Radius
300 Cooldown
2 Shots per Clip
8000 Clip Reload Time
2000 Clip Reload Time with Black Napalm
80-320 Range
Jet Missile Damage
Economic Information
$1200
10 Build Time


Chinese Infantry

Red Guard

Health Information
120 HP
Human Armor
Experience Information
20 EXP to Veteran Status
40 EXP to Elite Status
80 EXP to Heroic Status
5 Yield as Conscript
5 Yield as Conscript
10 Yield as Elite
20 Yield as Heroic
Vision Information
100 Reaction Range
200 Vision Range
Locomotor Information
25 Speed
15 Speed while damaged
Weapon Information
15 Damage
1000 Cooldown
100 Range
Small Arms Damage
Horde Bonus
60 Horde Rub Off Radius
1000 Horde Update
30 Horde Group Radius
Infantry Units Count Towards Horde
5 Units Threshold
Economic Information
$150 (You buy them in pairs, for $300)
10 Build Time (for 2 Red Guards)

Tank Hunter

Health Information
100 HP
Human Armor
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
20 Yield as Conscript
20 Yield as Veteran
40 Yield as Elite
60 Yield as Heroic
Vision Information
150 Reaction Range
400 Vision Range
Locomotor Information
20 Speed
10 Speed while damaged
Weapon Information
Rocket
40 Damage
5 Radius
1000 Cooldown
175 Range
Infantry Missile Damage
TNT Charge
5 Planting Range
Fails if Creator Dies
10000 Timer
500 Primary Damage
10 Primary Radius
150 Secondary Damage
50 Secondary Radius
5 Range
Explosion Damage
Horde Bonus
60 Horde Rub Off Radius
1000 Horde Update
30 Horde Group Radius
Infantry Units Count Towards Horde
5 Units Threshold
Economic Information
$300
5 Build Time

Hacker

Health Information
100 HP
Human Armor
Experience Information
100 EXP to Veteran Status
300 EXP to Elite Status
500 EXP to Heroic Status
50 Yield as Conscript
100 Yield as Veteran
150 Yield as Elite
400 Yield as Heroic
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
20 Speed
10 Speed while damaged
Weapon Information
Cash Hack
7300 Unpack Time
5133 Pack Time
Randomly Adds or Subtracts 20% to Pack and Unpack Time
2000 Cash Update
$5 as Conscript
$6 as Veteran
$8 as Elite
$10 as Heroic
1 XP per Cash Update
Disable Building
7300 Unpack Time
5133 Pack Time
150 Range
3000 Preparation Time
2000 Effect Duration
Continuous Ability
Economic Information
$625
20 Build Time

Black Lotus

Health Information
150 HP
Human Armor
Experience Information
150 EXP to Veteran Status
450 EXP to Elite Status
900 EXP to Heroic Status
50 Yield as Conscript
100 Yield as Veteran
150 Yield as Elite
400 Yield as Heroic
Vision Information
300 Reaction Range
400 Vision Range
Unknown Detection Range
Locomotor Information
30 Speed
20 Speed while damaged
Weapon Information
Capture Building
6730 Unpack Time
2800 Pack Time
6000 Preparation Time
20 XP Garnered for Success
150 Range
Disable Vehicle
2000 Unpack Time
1000 Pack Time
2000 Preparation Time
15000 Effect Duration
150 Range
Cash Hack
6730 Unpack Time
5800 Pack Time
6000 Preparation Time
$1000 Stolen
20 XP Garnered for Success
150 Range
Stealthed Except When Using Ability
2500 Stealth Update
Economic Information
$1500
20 Build Time


Land Vehicles

BattleMaster Tank

Health Information
400 HP
Tank Armor
3 Slots in Chinook
Experience Information
200 EXP to Veteran Status
300 EXP to Elite Status
600 EXP to Heroic Status
100 Yield as Conscript
100 Yield as Veteran
200 Yield as Elite
400 Yield as Heroic
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
25 Speed
35 Speed with Nuclear Tanks
25 Speed while Damaged
32 Speed while Damaged with Nuclear Tanks
Weapon Information
Gun
60 Damage
75 Damage with Nuclear Shells
5 Radius
2000 Cooldown
150 Range
Armor Piercing Damage
Nuclear Reactor Explosion
10 Primary Damage
25 Primary Radius
5 Secondary Damage
75 Secondary Radius
100 Range
Explosion Damage
Horde Bonus
150 Horde Rub Off Radius
1000 Horde Update
75 Horde Group Radius
Battlemasters Count Towards Horde
5 Units Threshold
Economic Information
$800
10 Build Time

Gattling Tank

Health Information
300 HP
Anti Air Vehicle Armor
3 Slots In Chinook
Experience Information
100 EXP to Veteran Status
150 EXP to Elite Status
300 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
150 Reaction Range
360 Vision Range
Locomotor Information
40 Speed
30 Speed while damaged
Weapon Information
Gattling Ground
20 Damage
25 Damage with Chain Guns
400 Cooldown
200 Cooldown Under Continuous Fire
133 Cooldown Under Continuous Fire II
3 Shots at Same Target to Achieve Continuous Fire
6 Shots at Same Target to Achieve Continuous Fire II
2000 Continuous Fire Preservation
175 Range
Gattling Damage
Gattling Air
12 Damage
15 Damage with Chain Guns
400 Cooldown
200 Cooldown Under Continuous Fire
133 Cooldown Under Continuous Fire II
3 Shots At Same Target to Achieve Continuous Fire
6 Shots at Same Target to Achieve Conitnuous Fire II
2000 Continuous Fire Preseravtion
350 Range
Small Arms Damage
Economic Information
$800
10 Build Time

Dragon Tank

Health Information
280 HP
Dragon Tank Armor
3 Slots In Chinook
Experience Information
100 EXP to Veteran Status
150 EXP to Elite Status
300 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
100 Reaction Range
200 Vision Range
Locomotor Information
30 Speed
25 Speed while Damaged
Weapon Information
Flamethrower
10 Primary Damage
12.5 Primary Damage with Black Napalm
5 Primary Radius
1 Secondary Damage
1.25 Secondary Damage with Black Napalm
10 Secondary Radius
40 Cooldown
30 Shots per Clip without Black Napalm
40 Clip Reload without Black Napalm
75 Range
10-75 Range with Black Napalm
Flame Damage
Firewall
10 Primary Damage
12.5 Primary Damage with Black Napalm
5 Primary Radius
1 Secondary Damage
1.25 Secondary Damage with Black Napalm
10 Secondary Radius
40 Cooldown
30 Seconds per Clip with Black Napalm
40 Clip Reload with Black Napalm
25 Range
Flame Damage
Economic Information
$800
10 Build Time

Troop Crawler

Health Information
240 HP
Tank Armor
8 Slots Within Chinook
Experience Information
No Information Provided
Vision Information
175 Reaction Range
400 Vision Range
Unknown Detection Range
Locomotor Information
40 speed
30 Speed while Damaged
Weapon Information
10% Damage to Units Inside Upon Death
Units are Evacuated With a Delay of .25 seconds per unit.
8 Slots
10% Health Regeneration For Infantry Units
Economic Information
$1400
15 Build Time

Inferno Cannon

Health Information
120 HP
Tank Armor
3 Slots in Chinook
Experience Information
100 EXP to Veteran
200 EXP to Elite
400 EXP to Heroic
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
180 Response Range
300 Vision Range
Locomotor Information
20 Speed
Weapon Information
30 Primary Damage
15 Primary Damage Radius
4000 Cooldown
50-300 Range
Explosion Damage
Economic Information
$900
15 Build Time

Nuclear Cannon

Health Information
240 HP
Tank Armor
10 Slots Within Chinook
Experience Information
400 EXP to Veteran Status
600 EXP to Elite Status
1000 EXP to Heroic Status
50 Yield as Conscript
100 Yield as Veteran
200 Yield as Elite
400 Yield as Heroic
Vision Information
180 Reaction Range
350 Vision Range
Locomotor Information
20 Speed
Weapon Information
3333 Pack Time
3333 Unpack Time
400 Primary Damage
50 Primary Radius
20 Secondary Damage
60 Secondary Radius
10000 Cooldown
200-350 Range
Explosion Damage
Economic Information
$1600
20 Build Time

Overlord

Health Information
1100 HP
Tank Armor
3 Slots in Chinook
Experience Information
400 EXP to Veteran
600 EXP to Elite
1200 EXP to Heroic
200 Yield as Conscript
200 Yield as Veteran
400 Yield as Elite
600 Yield as Heroic
Vision Information
150 Response Range
200 Vision Range
Locomotor Information
20 Speed
30 Speed with Nuclear Tanks
Weapon Information
Double Turrets
80 Primary Damage
100 Primary Damage with Nuclear Shells
5 Primary Radius
20 Secondary Damage
25 Secondary Damage with Nuclear Shells
10 Secondary Radius
300 Cooldown
2 Shots per Clip
2000 Clip Reload
175 Range
Armor Piercing Damage
Nuclear Reactor Explosion
10 Primary Damage
25 Primary Radius
5 Secondary Damage
75 Secondary Radius
100 Range
Explosion Damage
Economic Information
$2000
25 Build Time

Dozer

Health Information
250 HP
Dozer Armor
5 Slots Within Chinook
2% HP per Second Repair
Experience Information
None
Vision Information
150 Reaction Range
300 Vision Range
Unknown Detection Range
Locomotor Information
30 Speed
25 Speed while Damaged
Weapon Information
None
Economic Information
$1000
5 Build Time

Supply Truck

Health Information
300 HP
Truck Armor
2 Slots Within Chinook
Experience Information
50 Yield As Anything
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
40 Speed
20 Speed while Damaged
Weapon Information
Can Carry 4 Boxes
0.4 Second Supply Drop off
1 Second per Box
Economic Information
$600
10 Build Time



Chinese Structures

Nuclear Reactor

100 XP
$1000
10 Build Time
$500 Refund Value
10 Energy Production
15 Energy Production under Overload
3% HP Loss Per Second Under Overload
1500 HP
Structure Armor
200 Vision
Weapon Fired At Death
400 Primary Damage
50 Primary Radius
50 Secondary Damage
100 Secondary Radius
100 Range
Explosion Damage

Barracks

100 XP
$500
10 Build Time
$250 Refund Value
1000 HP
Structure Armor
150 Vision
2 Seconds for Full Heal Of Unit

Supply Center

200 XP
$1500
10 Build Time
$450 Refund Value
2000 HP
Structure Armor
200 Vision

Bunker

20 XP
$400
5 Build Time
$200 Refund Value
1000 HP
Structure Armor
200 Vision

Gattling Cannon

200 XP
$1200
25 Build Time
$600 Refund Value
3 Energy Cost
1000 HP
Base Defense Armor
360 Vision
200 Detection Range
Weapons Information
Gattling Ground
10 Damage
12.5 Damage with Chain Guns
250 Cooldown
125 Cooldown Under Continuous Fire
83 Cooldown Under Continuous Fire II
1 Shots at Same Target to Achieve Continuous Fire
5 Shots at Same Target to Achieve Continuous Fire II
2000 Continuous Fire Preservation
225 Range
Gattling Damage
Gattling Air
5 Damage
6.25 Damage with Chain Guns
250 Cooldown
125 Cooldown Under Continuous Fire
83 Cooldown Under Continuous Fire II
1 Shots At Same Target to Achieve Continuous Fire
5 Shots at Same Target to Achieve Conitnuous Fire II
2000 Continuous Fire Preseravtion
400 Range
Small Arms Damage

War Factory

200 XP
$2000
15 Build Time
$1000 Refund Value
1 Energy Cost
2000 HP
Structure Armor
200 Vision
5 Seconds for Total Repair Of Unit

Airfield

150 XP
$1000
30 Build Time
$500 Refund Value
1 Energy Cost
1500 HP
Structure Armor
200 Vision
10 HP Heal Per Second

Propaganda Center

200 XP
$2000
45 Build Time
$1000 Refund Value
2 Energy Cost
1000 HP
Structure Armor
200 Vision

Propaganda Tower

50 XP
$500
10 Build Time
$250 Refund Value
1 Energy Cost
300 HP
Structure Armor
200 Vision
150 Radius
2000 Heal Delay
2% Heal
4% Heal with Subliminal Messaging

Nuclear Silo

400 XP
$5000
60 build Time
$2500 Refund Value
10 Energy Cost
4000 HP
Structure Armor Tough
200 Vision
Weapon Fired At Death
400 Primary Damage
50 Primary Radius
50 Secondary Damage
100 Secondary Radius
100 Range
Explosion Damage
Neutron Missile
1180 After Missile Hits
60 Full Damage Radius
210 Partial Damage Radius
3500-300 Damage
Explosion Damage

Command Center

200 XP
$2000
45 Build Time
$1000 Refund value
5000 HP
Structure Armor Tough
300 Vision

Statistics Index

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