blank My CNCSeries
Username:
Password:
blank
(Register)
Content Overview Files Database Tiberium Wars Section Red Alert 3 Section Zero Hour Section Generals Section Yuris Revenge Section Red Alert 2 Section Renegade Section About CNCSeries
» FAQ · History
» Staff · Contact Us

Header

Who's Online? 0 members & 17 guests

» USA Superweapons General


In order of appearance...

Units
 » Chinook
 » Comanche
 » F-22 Raptor
 » Stealth Fighter
 » Aurora Alpha
 » Spy Drone
 » Scout Drone
 » Battle Drone
 » Hellfire Drone
 » Ranger
 » Missile Defender
 » Pathfinder
 » Colonel Burton
 » Pilot
 » Humvee
 » Ambulance
 » Tomahawk Launcher
 » Sentry Drone
 » Avenger
 » Microwave Tank
 » Construction Dozer

Structures
 » Cold Fusion Reactor
 » Barracks
 » EMP Patriot
 » Firebase
 » Supply Center
 » War Factory
 » Airfield
 » Strategy Center
 » Supply Drop
 » Particle Cannon Uplink
 » Command Center


Units - US Aircraft

Chinook

Health Information
300 HP
Chinook Armor
Experience Information
50 Yield as Anything
Vision Information
300 Reaction Range
600 Vision Range
Movement Information
150 Speed
60 Speed While Damaged
Weapon Information
8 Slots
Can Carry "INFANTRY VEHICLE"
Cannot Carry "AIRCRAFT HUGE_VEHICLE"
100 Exit Delay
Can Carry 8 Boxes
3000 Supply Center Drop Off
1250 Harvest Time Per Box
Economic Information
$1200
10 Seconds

Comanche

Health Information
220 HP
Comanche Armor
Countermeasures Comanche Armor with Countermeasures
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
200 Yield as Heroic
Vision Information
200 Reaction Range
600 Vision Range
Movement Information
120 Speed
Weapon Information
20mm Cannon
6 Damage
100 Cooldown
200 Range
Comanche Vulcan Damage
Anti Tank Missile
50 Primary Damage
5 Primary Radius
30 Secondary Damage
25 Secondary Radius
500 Cooldown
4 Shots Per Clip
15000 Clip Reload Time
200 Range
Jet Missile Damage
Rocket Pod Rocket
30 Primary Damage
5 Primary Radius
10 Secondary Damage
40 Secondary Radius
150 Scatter Radius
20 Shots Per Clip
30000 Clip Reload Time
200 Cooldown
200 Range
Explosion Damage
Flares Information
2 Volley Size
3 Volleys
30% Evasion Rate
4000 Reload Time
Economic Information
$1800
20 Build Time

F-22 Raptor

Health Information
160 HP
Airplane Armor
Countermeasures Airplane Armor with Countermeasures
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
200 Reaction Range
400 Vision Range
Movement Information
175 Speed
120 Speed while Damaged
Weapon Information
Basic Jet Missile
100 Damage
125 Damage with Laser Guided Missiles
5 Radius
150 Cooldown
4 Shots per Clip
8000 Clip Reload Time
Must Return to Airfield to Reload
100-320 Range
Jet Missile Damage
Flares Information
3 Volley Size
3 Volleys
30% Evasion Rate
Must Return To Airfield To Reload
Economic Information
$1400
20 Build Time

Stealth Fighter

Health Information
120 HP
Airplane Armor
Countermeasures Airplane Armor with Countermeasures
Experience Information
200 EXP to Veteran Status
300 EXP to Elite Status
600 EXP to Heroic Status
100 Yield as Conscript
100 Yield as Veteran
200 Yield as Elite
300 Yield as Heroic
Vision Information
180 Reaction Range
300 Vision Range
Movement Information
175 Speed
120 Speed While Damaged
Weapon Information
Stealth Jet Missile
100 Damage
125 Damage with Laser Guided Missiles
5 Radius
200 Cooldown
2 Shots per Clip
8000 Clip Reload Time
Must Return to Airfield to Reload
60-220 Range
Stealth Jet Missile Damage
Bunker Buster Information
Shockwave Weapon
10 Primary Damage
50 Primary Radius
1 Shot Per Clip
2500 Clip Reload Time
30 Range
50 Shockwave Amount
50 Shockwave Radius
0.3 Shockwave TaperOff
Melee Damage
Anti Tunnel Garrison
400 Primary Damage
10 Primary Radius
Particle Beam Damage
Stealthed Except When Firing
1500 Stealth Update
Flares Information
2 Volley Size
3 Volleys
30% Evasion Rate
Must Return To Airfield To Reload
Economic Information
$1600
25 Build Time

Aurora Alpha

Health Information
80 HP
Airplane Armor
Countermeasures Airplane Armor with Countermeasures
Experience Information
200 EXP to Veteran Status
400 EXP to Elite Status
800 EXP to Heroic Status
200 Yield as Conscript
200 Yield as Veteran
400 Yield as Elite
400 Yield as Heroic
Vision Information
180 Reaction Range
600 Vision Range
Movement Information
Normal
180 Speed
120 Speed While Damaged
Supersonic
480 Speed
240 Speed While Damaged
Sluggish
150 Speed
100 Speed while damaged
Weapon Information
400 Damage
20 Radius
1 Shot Per Clip
5000 Clip Reload Time
Must Return to Airfield to Reload
300 Range
Aurora Bomb Damage
Flares Information
2 Volley Size
3 Volleys
30% Evasion Rate
Must Return To Airfield To Reload
Economic Information
$2000
30 Build Time

[ top ]


US Drones

Spy Drone

Health Information
200 HP
250 HP with Drone Armor Upgrade
Airplane Armor
Experience Information
None
Vision Information
250 Vision Range
Unknown Detection Range
Stealthed
Economic Information
Deployed From Command Center as Special Ability

Scout Drone

Health Information
100 HP
150 HP with Drone Armor
Tank Armor
Experience Information
None
Vision Information
150 Reaction Range
500 Vision Range
Unknown Detection Range
Weapon Information
Grants The Master A Range Bonus When Distance Between Drone And Master's Target Is 20
Economic Information
$100
5 Build Time

Battle Drone

Health Information
100 HP
150 HP with Drone Armor Upgrade
Tank Armor
Experience Information
10 Yield as Anything
Vision Information
150 Vision
Weapons Information
Repair
5 HP Per Second Repair
Below 60% HP, Repair Becomes Priority
Machine Gun
1 Damage
100 Cooldown
110 Range
Small Arms Damage
Economic Information
$200
5 Build Time

Hellfire Drone

Health Information
100 HP
150 HP with Drone Armor Upgrade
Tank Armor
Experience Information
None
Vision Information
100 Reaction Range
500 Vision Range
Weapons Information
Hellfire Missile
40 Primary Damage
5 Primary Radius
1000 Cooldown
1 Shot Per Clip
2000 Clip Reload
150 Range
Explosion Damage
Economic Information
$500
5 Build Time

[ top ]


US Infantry

Ranger

Health Information
180 HP
Human Armor
ChemSuit Human Armor with Chemical Suits
Experience Information
40 EXP to Veteran Status
60 EXP to Elite Status
120 EXP to Heroic Status
20 Yield as Conscript
20 Yield as Conscript
40 Yield as Elite
60 Yield as Heroic
Vision Information
100 Reaction Range
400 Vision Range
Locomotor Information
20 Speed
10 Speed while damaged
Weapon Information
Assault Rifle
5 Damage
100 Cooldown
3 Shots Per Clip
700 Clip Reload
100 Range
Small Arms Damage
Flashbang
25 Primary Damage
10 Primary Radius
10 Secondary Damage
40 Secondary Radius
1 Shot Per Clip
2000 Clip Reload
20-175 Range
Surrender Damage
Economic Information
$225
5 Build Time

Missile Defender

Health Information
100 HP
Human Armor
ChemSuit Human Armor with Chemical Suits
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
20 Yield as Conscript
20 Yield as Veteran
40 Yield as Elite
60 Yield as Heroic
Vision Information
150 Reaction Range
400 Vision Range
Locomotor Information
20 Speed
10 Speed while damaged
Weapon Information
Standard Missile
40 Damage
5 Radius
1000 Cooldown
175 Range
Infantry Missile Damage
Laser Lock Missile
40 Damage
5 Radius
500 Cooldown
300 Range
Armor Piercing Damage
Requires 1 second to lock
Economic Information
$300
5 Build Time

Pathfinder

Health Information
120 HP
Human Armor
ChemSuits Human Armor with Chemical Suits
Experience Information
50 EXP to Veteran Status
100 EXP to Elite Status
200 EXP to Heroic Status
40 Yield as Conscript
40 Yield as Veteran
60 Yield as Elite
80 Yield as Heroic
Vision Information
200 Reaction Range
400 Vision Range
Unknown Detection Range
Locomotor Information
30 Speed
20 Speed while damaged
Weapon Information
100 Damage
2000 Cooldown
300 Range
Sniper Damage
Stealthed except when Moving
Economic Information
$600
10 Build Time

Colonel Burton

Health Information
200 HP
Human Armor
ChemSuit Human Armor with Chemical Suits
Experience Information
200 EXP to Veteran Status
300 EXP to Elite Status
600 EXP to Heroic Status
50 Yield as Conscript
100 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
150 Reaction Range
500 Vision Range
Locomotor Information
30 Speed
20 Speed while damaged
Cliff Scaling
20 Speed
15 Speed while Damaged
Weapon Information
Rifle
40 Damage
100 Cooldown
3 Shots Per Clip
500 Clip Reload
125 Range
Small Arms Damage
Knife
10000 Damage
1367 Cooldown
833 Pre Attack Delay
3 Range
Melee Damage
C4
2000 Primary Damage
25 Primary Radius
150 Secondary Damage
75 Secondary Radius
5.5 Remote / Timed Charge Delay
5 Range
Explosion Damage
Stealthed except when Using Rifle / Planting C4
2000 Stealth Update
Economic Information
$1200
20 Build Time

Pilot

Health Information
100 HP
Human Armor
Experience Information
10 EXP Yield As Anything
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
30 Speed
20 Speed while damaged

[ top ]


US Land Vehicles

Humvee

Health Information
240 HP
Humvee Armor
3 Slots in Transport
Experience Information
100 EXP to Veteran Status
150 EXP to Elite Status
300 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
150 Reaction Range
320 Vision Range
Locomotor Information
60 Speed
30 Speed While Damaged
Weapon Information
100% Damage to Units Inside Upon Death
250 Exit Delay
5 Slots
Infantry Inside Can Shoot Out of Vehicle
Machine Gun
10 Damage
200 Cooldown
150 Range
Commanche Vulcan Damage
TOW Missile
30 Damage
5 Radius
1000 Cooldown
1 Shot Per Clip
2000 Clip Reload
150 Range
Explosion Damage
TOW Missile V Air
50 Damage
5 Radius
1000 Cooldown
1 Shot Per Clip
2000 Clip Reload
320 Range
Explosion Damage
Subdual Information
480 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$850
10 Build Time

Ambulance

Health Information
240 HP
Toxin Truck Armor
3 Slots in Transport
Experience Information
50 Yield as Anything
Vision Information
100 Reaction Range
400 Vision Range
Locomotor Information
60 Speed
30 Speed While Damaged
Weapon Information
10% Damage to Units Inside Upon Death
250 Exit Delay
3 Slots
Units Inside Regenerate 25% HP per second.
Heals a 100 Radius of Infantry for 4 HP per second.
Clean Hazard Weapon
100 Damage
50 Radius
100 Range
40 Cooldown
30 Shots per Clip
40 Clip Reload Time
Hazard Cleanup Damage
Subdual Information
480 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$700
10 Build Time

Tomahawk Launcher

Health Information
180 HP
Truck Armor
3 Slots in Transport
Experience Information
200 EXP to Veteran Status
400 EXP to Elite Status
800 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
180 Reaction Range
200 Vision Range
Locomotor Information
30 Speed
25 Speed while Damaged
Weapon Information
150 Primary Damage
10 Primary Radius
50 Secondary Damage
25 Secondary Radius
1 Shot Per Clip
7000 Clip Reload
100-350 Range
Explosion Damage
Subdual Information
360 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$1400
20 Build Time

Sentry Drone

Health Information
300 HP
Sentry Drone Armor
1 Slot in Transport
Experience Information
Cannot Gain Experience
50 Yield as Anything
Vision Information
200 Reaction Range
350 Vision Range
225 Detection Range
Locomotor Information
60 Speed
50 Speed while Damaged
Weapon Information
8 Primary Damage
200 Cooldown
150 Range
Comanche Vulcan Damage
Stealthed Except When Moving / Using Ability
2000 Stealth Update
Subdual Information
480 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$1000
10 build Time

Avenger

Health Information
300 HP
400 HP with Composite Armor
Anti Air Vehicle Armor
3 Slots in Transport
Experience Information
200 EXP to Veteran Status
300 EXP to Elite Status
600 EXP to Heroic Status
100 Yield as Conscript
100 Yield as Veteran
200 Yield as Elite
400 Yield as Heroic
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
30 Speed
20 Speed While Damaged
Weapon Information
Target Designator
200 Effect Duration per Shot
200 Cooldown
200 Range
Status Damage: Changes target's status to "Faerie Fire" (see Bonus Modifiers)
Point Defense Laser
100 Damage
500 Cooldown
100 Range
Laser Damage
Air Laser
10 Damage
200 Cooldown
300 Range
Small Arms Damage
Subdual Information
1000 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$2400
10 Build Time

Microwave Tank

Health Information
480 HP
Tank Armor
3 Slots in Transport
Experience Information
200 EXP to Veteran
300 EXP to Elite
600 EXP to Heroic
100 Yield as Conscript
100 Yield as Veteran
200 Yield as Elite
400 Yield as Heroic
Vision Information
200 Reaction Range
300 Vision Range
Locomotor Information
30 Speed
25 Speed while Damaged
Weapon Information Building Disabler
50 Primary Damage
100 Cooldown
200 Range
Subdual Building Damage
Building Clearer
1 Damage (Kills 1 Passenger per Shot)
100 Cooldown
125 Range
Kill Garrisoned Damage Emitter
8 Primary Damage
100 Primary Radius
250 Cooldown
100 Range
Microwave Damage
Subdual Information
960 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$800
10 Build Time

Construction Dozer

Health Information
250 HP
Dozer Armor
5 Slots in Transport
2% HP per Second Repair
Experience Information
None
Vision Information
200 Vision Range
Unknown Detection Range
Locomotor Information
30 Speed
25 Speed while Damaged
Subdual Information
500 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$1000
5 Build Time

[ top ]


US Structures

Cold Fusion Reactor

$900
$450 Refund Value
10 Build Time
5 Energy Production
20 Energy Production With Control Rods
800 HP
Structure Armor
100 XP
Spawns 2 Rangers When Dead
200 Vision
Subdual Information
1000 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Barracks

$600
$300 Refund Value
10 Build Time
1000 HP
Structure Armor
100 XP
Spawns 2 Rangers When Dead
200 Vision
2 Seconds for Full Heal Of Unit
Subdual Information
1200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

EMP Patriot

$900
$450 Refund Value
25 Build Time
3 Energy Cost
1000 HP
Base Defense Armor
200 XP
360 Vision
200 Detection Range
Weapons Information
Patriot Missile Ground
15 Damage
5 Radius
10000 Disable Duration Effect
10 Disable Effect Radius
100 Cooldown
4 Shots Per Clip
2000 Clip Reload Time
200 Assist Search Range
275 Range
Explosion Damage
Patriot Assist
25 Damage
5 Radius
10000 Disable Duration Effect
10 Disable Effect Radius
250 Cooldown
4 Shots Per Clip
1000 Clip Reload Time
450 Range
Explosion Damage
Patriot Missile Air
30 Damage
5 Radius
10000 Disable Duration Effect
10 Disable Effect Radius
100 Cooldown
4 Shots Per Clip
2000 Clip Reload Time
200 Assist Search Range
400 Range
Explosion Damage
Subdual Information
1200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Firebase

$1000
$500 Refund Value
25 Build Time
1000 HP
Firebase Armor
200 XP
360 Vision
4 Infantry Slots, Immune to Clear Building Attacks
Weapons Information
75 Damage
10 Radius
2000 Cooldown
50-275 Range
Explosion Damage
Subdual Information
1200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Supply Center

$2000
$400 Refund Value
10 Build Time
1 Energy Cost
2000 HP
Structure Armor
200 XP
Spawns 3 Rangers When Dead
200 Vision
Subdual Information
2200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

War Factory

$2000
$1000 Refund Value
15 Build Time
1 Energy Cost
2000 HP
Structure Armor
200 XP
Spawns 5 Rangers When Dead
200 Vision
5 Seconds for Total Repair Of Unit
Subdual Information
2200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Airfield

$1000
$500 Refund Value
30 Build Time
1 Energy Cost
1500 HP
Structure Armor
150 XP
Spawns 2 Rangers When Dead
200 Vision
10 HP Heal Per Second
Subdual Information
1700 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Strategy Center

$2500
$1250 Refund Value
60 Build Time
2 Energy Cost
1500 HP
Structure Armor
250 XP
Spawns 4 Rangers When Dead
400 Vision
5 Seconds Paralyze While Changing Battle Plan
Valid Members: INFANTRY CAN_ATTACK VEHICLE
Invalid Members: DOZER STRUCTURE AIRCRAFT DRONE
With Bombardment
Strategy Center Gun
200 Damage
25 Radius
7000 Cooldown
100-400 Range
Explosion Damage
With Hold The Line
3000 HP
With Search And Destroy
800 Vision Range
500 Detection Range
Spy Vision
30 Seconds Reveal Duration
10 Seconds Bonus Reveal Duration per Captured Strategy Center
5 Minutes Recharge Time
Subdual Information
1700 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Supply Drop

$2500
$1250 Refund Value
45 Build Time
4 Energy Cost
1000 HP
Structure Armor
200 XP
Spawns 3 Rangers When Dead
100 Vision
Supply Drop
Drops 6 Crates from AmericaJetCargoPlane
$250 per crate
2 Minutes Recharge Time
Cargo Plane
Health Information
1000 HP
Airplane Armor
Countermeasures Airplane Armor with Countermeasures
Experience Information
40 Yield as anything
Movement Information
125 Speed
75 Speed while damaged
Subdual Information (Supply Drop)
1200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Particle Cannon Uplink

$2500
$1250 Refund Value
60 Build Time
10 Energy Cost
4000 HP
Structure Armor Tough
400 XP
Spawns 4 Rangers When Dead
200 Vision
Beam Information
4 Minutes Recharge Time
400 Damage per second
10 Seconds
40 Pulses
Particle Beam Damage
20 Beam Speed
40 Beam Speed with double click (.5 seconds delay)
2.5 second delay between firing of weapon and beam effect. 2 Second delay between beam start and beam expansion to full width, same for shrinkage of beam.
Damage radius is 88.4
The Particle Beam invokes the \"Beam Trail Remnant" (see field values)
Subdual Information
4200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Command Center

$2000
$1000 Refund Value
45 Build Time
5000 HP
Structure Armor Tough
200 XP
Spawns 10 Rangers When Dead
300 Vision
Subdual Information
5200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

[ top ]

» Statistics Index

Printable Version | Tell A Friend | Bookmark

CNCSeries.Com