blank My CNCSeries
Username:
Password:
blank
(Register)
Content Overview Files Database Tiberium Wars Section Red Alert 3 Section Zero Hour Section Generals Section Yuris Revenge Section Red Alert 2 Section Renegade Section About CNCSeries
» FAQ · History
» Staff · Contact Us

Header

Who's Online? 0 members & 49 guests

» GLA Chemical General


In order of appearance...

Units
 » Worker
 » Toxin Rebel
 » RPG Trooper
 » Toxin Terrorist
 » Angry Mob
 » Jarmen Kell
 » Radar Van
 » Combat Bike
 » Technical
 » Scorpion Tank
 » Marauder Tank
 » Quad Cannon
 » Toxin Tractor
 » Battle Bus
 » Rocket Buggy
 » Scud Launcher
 » Bomb Truck

Structures
 » Hole
 » Barracks
 » Supply Stash
 » Arms Dealer
 » Stinger Site
 » Tunnel Network
 » Demo Trap
 » Palace
 » Black Market
 » Fake Barracks
 » Fake Supply Stash
 » Fake Arms Dealer
 » Fake Black Market
 » Fake Command Center
 » Scud Storm
 » Command Center


Note:For the GLA Vehicles that can benefit from scrap upgrades, only the changes are listed.
For instance the Scorpion Tank's Gun:

Tank Gun/Salvage lvl 0
20 Damage
5 Radius
1000 Cooldown
150 Range
Armor Piercing Damage
Tank Gun Plus One / Salvage lvl 1 - 2
25 Damage

At Salvage lvl 1 and 2 the Scorpion has a Gun that does 25 damage instead of 20, but is identical for all other factors.


Units - GLA Infantry

Worker

Health Information
100 HP
Human Armor
2% HP per Second Repair
Experience Information
No information provided
Vision Information
100 Reaction Range
200 Vision Range
Locomotor Information
25 Speed
30 Speed with Worker Shoes
15 Speed while Damaged
20 Speed while Damaged with Worker Shoes
Weapon Information
Can Carry 1 Box
150 Supply Center Drop Off
150 Harvest Time Per Box
$8 Boost per Box with Worker Shoes
Economic Information
$200
3 Build Time

Toxin Rebel

Health Information
120 HP
ChemReb Human Armor
Experience Information
40 EXP to Veteran Status
60 EXP to Elite Status
120 EXP to Heroic Status
25 Yield as Conscript
30 Yield as Conscript
35 Yield as Elite
40 Yield as Heroic
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
20 Speed
10 Speed while damaged
Weapon Information
Toxin Gun
8 Damage
10 Damage With Anthrax Gamma
10 Radius
40 Cooldown
30 Shots Per Clip
40 Clip Reload
100 Range
Poison Damage
Stealthed Except When Using Rifle Or Capturing With Camouflage
2500 Stealth Update
Economic Information
$200
5 Build Time

RPG Trooper

Health Information
100 HP
Human Armor
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
20 Yield as Conscript
20 Yield as Veteran
40 Yield as Elite
60 Yield as Heroic
Vision Information
150 Reaction Range
400 Vision Range
Locomotor Information
20 Speed
10 Speed while damaged
Weapon Information
40 Damage
50 Damage with AP Rockets
60 Damage with Anthrax Gamma
75 Damage with Anthrax Gamma & AP Rockets
5 Radius
1000 Cooldown
5-175 Range
Infantry Missile Damage
Economic Information
$300
5 Build Time

Toxin Terrorist

Health Information
120 HP
Human Armor
Experience Information
20 Yield as Anything
Vision Information
150 Reaction Range
200 Vision Range
Locomotor Information
25 Speed
15 Speed while damaged
Weapon Information
Suicide Bomb
500 Primary Damage
18 Primary Radius
300 secondary Damage
50 Secondary Radius
5 Range
Explosion Damage
Car Bomb
700 Primary Damage
20 Primary Radius
100 Seconary Damage
50 Secondary Radius
5 Range
Explosion Damage
Economic Information
$200
5 Build Time

Angry Mob

Health Information
Up to 10 Angry Mob members, each with 50 HP.
The Angry Mob unit itself is invincible, carrying the HP of the angry mob members, and dying when it is out of members.
Human Armor
Cannot be Garrisoned or Transported
Experience Information
150 EXP to Veteran Status
450 EXP to Elite Status
900 EXP to Heroic Status
5 Yield as Anything
Vision Information
150 Vision Range
Locomotor Information
Normal
20 Speed
10 Speed while Damaged
Wander
13 Speed
10 Speed while Damaged
Panic
32 Speed
10 Speed while Damaged
Weapon Information
Molotov Cocktail
40 Damage
11 Radius
500 Cooldown
500 Pre Attack Delay
12-100 Range
Molotov Cocktail Damage
Pistol
10 Damage
250 Cooldown
8 Shot Per Clip
3000 Clip Reload
100 Range
Molotov Cocktail Damage
AK-47
20 Damage
25 Damage with AP bullets
250 Cooldown
120 Range
Molotov Cocktail Damage
Every 30 seconds, 10 members spawn, with a maximum of 10 members.
Economic Information
$800
15 Build Time

Jarmen Kell

Health Information
200 HP
Human Armor
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
200 Reaction Range
400 Vision Range
Locomotor Information
30 Speed
20 Speed while damaged
Weapon Information
Sniper Rifle
180 Damage
225 Damage with AP Bullets Upgrade
1000 Cooldown
225 Range
Sniper Damage
Vehicle Snipe
1 Shot Per Clip
30000 Clip Reload
225 Range
Kill Pilot Damage
Stealthed except when Attacking
2000 Stealth Update
Economic Information
$1500
20 Build Time

[ top ]


GLA Land Vehicles

Radar Van

Health Information
200 HP
Truck Armor
3 Slots in Transport
Experience Information
20 Yield as Anything
Vision Information
200 Reaction Range
500 Vision Range
Unknown Detect Range
Locomotor Information
40 speed
30 Speed while Damaged
Weapon Information
Radar Van Ping
30 Seconds Recharge Time
10 Seconds Duration
150 Reveal Radius
Also Reveals Stealthed Units
Subdual Information
400 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$550
10 Build Time

Combat Bike

Health Information
100 HP
Truck Armor
1 Slot in Transport
Experience Information
200 EXP to Veteran Status
400 EXP to Elite Status
800 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
180 Reaction Range
300 Vision Range
Locomotor Information
Ground / Cliff
120 Speed
90 Speed while Damaged
Terrorist Ground
90 Speed
68 SPeed while Damaged
Terrorist Cliff
60 Speed
45 Speed while Damaged
Weapon Information
Valid Drivers: Worker, Rebel, Tunnel Defender, Jarmen Kell, Terrorist, Hijacker, Saboteur
Combat Bike uses the Driver's Stealth if available
Starts with Rebel Driver
Rebel Machine Gun
8 Primary Damage
10 Primary Damage with AP Bullets
100 Cooldown
6 Shots per Clip
700 Clip Reload
150 Range
Small Arms Damage
Tunnel Defender Rocket
40 Primary Damage
50 Primary Damage with AP Rockets
5 Primary Radius
1000 Cooldown
5-175 Range
Infantry Missile Damage
Jarmen Kell Sniper Rifle
180 Primary Damage
225 Primary Damage with AP Bullets
750 Cooldown
225 Range
Sniper Damage
Jarmen Kell Vehicle Snipe
1 Primary Damage
1 Shot per Clip
30000 Clip Reload
225 Range
Kill Pilot Damage
Suicide Bike Bomb
700 Primary Damage
20 Primary Radius
100 Secondary Damage
50 Secondary Radius
1 Shot per Clip
5 Range
Explosion Damage
Subdual Information
200 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$550
4 build Time

Technical

Health Information
180 HP
Truck Armor
3 Slots in Transport
Experience Information
50 EXP to Veteran Status
75 EXP to Elite Status
150 EXP to Heroic Status
25 Yield as Conscript
25 Yield as Veteran
50 Yield as Elite
100 Yield as Heroic
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
90 Speed
80 Speed while Damaged
Weapon Information
Machine Gun / Salvage lvl 0
10 Damage
12.5 Damage with AP Bullets
200 Cooldown
150 Range
Comanche Vulcan Damage
Cannon / Salvage lvl 1
45 Damage
56.25 Damage with AP Bullets
25 Radius
1000 Cooldown
150 Range
Comanche Vulcan Damage
RPG / Salvage lvl 2
50 Damage
5 Radius
1000 Cooldown
150 Range
Explosion Damage
5 Slots
Infantry Only
10% damage to units inside upon carrier death.
Subdual Information
360 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$500
3 Build Time

Scorpion Tank

Health Information
370 HP
Tank Armor
3 Slots in Transport
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
60 Yield as Conscript
60 Yield as Veteran
120 Yield as Elite
200 Yield as Heroic
Vision Information
125 Reaction Range
300 Vision Range
Locomotor Information
40 Speed
30 Speed while Damaged
Weapon Information
Tank Gun/Salvage lvl 0
20 Damage
5 Radius
1000 Cooldown
150 Range
Armor Piercing Damage
Tank Gun Plus One / Salvage lvl 1 - 2
25 Damage
Rocket / Player Upgrade (Salvage lvl 0 - 1)
100 Primary Damage
125 Primary Damage with AP Rockets
5 Primary Radius
80 Secondary Damage
100 Secondary Damage with AP Rockets
25 Secondary Radius
1 Shot per Cip
15000 Clip Reload
40-150 Range
Explosion Damage
Rocket Plus Two / Player Upgrade + Salvage lvl 2
200 Cooldown
2 Shots per Cip
Subdual Information
740 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$650
7 Build Time

Marauder Tank

Health Information
430 HP
Tank Armor
3 Slots in Transport
Experience Information
200 EXP to Veteran Status
300 EXP to Elite Status
600 EXP to Heroic Status
100 Yield as Conscript
100 Yield as Veteran
200 Yield as Elite
300 Yield as Heroic
Vision Information
125 Reaction Range
300 Vision Range
Locomotor Information
40 Speed
30 Speed while Damaged
Weapon Information
Salvage lvl 0
60 Damage
5 Radius
2000 Cooldown
150 Range
Armor Piercing Damage
Salvage lvl 1
1500 Cooldown
Salvage lvl 2
100 Cooldown
2 Shots per Clip
750 Clip Reload
Armor Piercing Damage
Subdual Information
860 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$900
10 Build Time

Quad Cannon

Health Information
300 HP
Humvee Vehicle Armor
3 Slots in Transport
Experience Information
100 EXP to Veteran Status
150 EXP to Elite Status
300 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
40 Speed
25 Speed while Damaged
Weapon Information
Salvage lvl 0
10 Damage
12.5 Damage with AP Bullets
100 Cooldown
150 Range
Small Arms Damage
Salvage lvl 1
8 Damage
10 Damage with AP Bullets
50 Cooldown
Salvage lvl 2
25 Cooldown
Salvage lvl 0 - Air
5 Damage
6.25 Damage with AP Bullets
100 Cooldown
350 Range
Small Arms Damage
Salvage lvl 1 - Air
50 Cooldown
Salvage lvl 2 - Air
25 Cooldown
Subdual Information
440 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$750
6 Build Time

Toxin Tractor

Health Information
240 HP
Toxin Truck Armor
3 Slots in Transport
Experience Information
100 EXP to Veteran Status
150 EXP to Elite Status
300 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
100 Response Range
200 Vision Range
Locomotor Information
30 Speed
20 Speed while Damaged
Weapon Information
Gun
Salvage lvl 0
12.5 Damage
20.5 Damage with Anthrax Gamma / Heroic
10 Radius
40 Cooldown
30 Shots per Clip
40 Clip Reload
10-100
Poison Damage
Salvage lvl 1
15 Damage
24.5 Damage with Anthrax Gamma / Heroic
Salvage lvl 2
20 Damage
28.5 Damage with Anthrax Gamma / Heroic
Sprayer
Salvage lvl 0
2.5 Damage
75 Radius
200 Cooldown
Poison Damage
Salvage lvl 1
3 Damage
3.5 Damage with Anthrax Gamma / Heroic
Salvage lvl 2
4 Damage
4.5 Damage with Anthrax Gamma / Heroic
Subdual Information
480 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$650
5 Build Time

Battle Bus

Health Information
400 HP
650 HP After First Death
Vehicle Mode
BattleBus Truck Armor
BattleBus Truck Armor PlusOne at Salvage lvl 1
BattleBus Truck Armor PlusTwo at Salvage lvl 2
Structure Mode, After First Death
Tough BattleBus Structure Armor
Tough BattleBus Structure Armor PlusOne at Salvage lvl 1
Tough BattleBus Structure Armor PlusTwo at Salvage lvl 2
8 Slots in Transport
Experience Information
50 Yield as Anything
Vision Information
150 Response Range
200 Vision Range
Locomotor Information
75 Speed
50 Speed while Damaged
Weapon Information
50% Damage to Units Inside Upon First Death
250 Exit Delay
8 Slots
Infantry Inside Can Shoot Out of Vehicle
Subdual Information
750 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$1100
15 Build Time

Rocket Buggy

Health Information
120 HP
Truck Armor
3 Slots in Transport
Experience Information
200 EXP to Veteran Status
400 EXP to Elite Status
800 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
180 Reaction Range
300 Vision Range
Locomotor Information
90 Speed
80 Speed while Damaged
Weapon Information
20 Primary Damage
25 Primary Damage with AP Rockets
5 Secondary Damage
6.25 Secondary Damage with AP Rockets
10 Secondary Damage with Buggy Ammo
10 Secondary Radius
200 Cooldown
6 Shots per Clip
12 Shots per Clip with Buggy Ammo
6000 Clip Reload
50-300 Range
Explosion Damage
Subdual Information
240 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$1100
10 build Time

Scud Launcher

Health Information
180 HP
Truck Armor
3 Slots in Transport
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
180 Reaction Range
300 Vision Range
Locomotor Information
20 Speed
15 Speed while Damaged
Weapon Information
Anthrax Missile - Salvage lvl 0
200 Primary Damage
30 Primary Radius
25 Secondary Damage
60 Secondary Radius
500 Pre Attack Delay
1 Shot per Clip
10000 Clip Reload
200-350 Range
Explosion Damage
Anthrax Missile - Salvage lvl 1
200-450 Range
Anthrax Missile - Salvage lvl 2
250 Primary Damage
50 Secondary Damage
Subdual Information
360 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$1200
15 Build Time

Bomb Truck

Health Information
220 HP
Truck Armor
3 Slots in Transport
Experience Information
50 Yield as Anything
Vision Information
150 Reaction Range
200 Vision Range
Locomotor Information
50 Speed
Weapon Information
1000 Primary Damage
40 Primary Radius
100 Secondary Damage
65 Secondary Radius
Explosion Damage
Subdual Information
440 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$1200
15 Build Time

[ top ]


GLA Structures

Hole
Structure Armor
Worker Spawn Delay is 20 Seconds
0.5% HP Healed Per Second
50 Vision

Barracks

$500
$250 Refund Value
10 Build Time
1000 HP
Structure Armor
Upgraded Structure Armor with Fortified Structure
100 XP
500 HP Hole
200 Vision
2 Seconds for Full Heal Of Unit
Subdual Information
1200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Supply Stash

$1500
$650 Refund Value
10 Build Time
2000 HP
Structure Armor
Upgraded Structure Armor with Fortified Structure
200 XP
500 HP Hole
200 Vision
Subdual Information
2200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Arms Dealer

$2500
$1250 Refund Value
15 Build Time
2000 HP
Structure Armor
Upgraded Structure Armor with Fortified Structure
200 XP
500 HP Hole
200 Vision
5 Seconds for Total Repair Of Unit
Subdual Information
2200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Stinger Site

$900
$450 Refund Value
15 Build Time
1000 HP
Stinger Site Armor
200 XP
500 HP Hole
600 Reaction Range
400 Vision Range
Takes no damage from Sniper, Poison and Surrender weapons if there are no Stinger Soldiers.
Redirects damage to Stinger Soldiers if they are from these types: Small Arms, Sniper, Poison, Radiation, Surrender.
Spawns 3 Stinger soldiers every 30 seconds, with a maximum of three soldiers.
Stinger Site Infantryman
Health Information
100 HP
Stinger Soldier Armor
Experience Information
Not Specified
Vision Information
400 Vision Range
200 Detection Range
Weapons Information
Anti Ground
20 Damage
25 Damage with AP Rockets
40 Damage with Anthrax Gamma
50 Damage with Anthrax Gamma & AP Rockets
5 Radius
1 Shot per Clip
2000 Clip Reload
225 Range
Explosion Damage
Anti Air
30 Damage
50 Damage with Anthrax Gamma
10 Radius
1 Shot per Clip
2000 Clip Reload
400 Range
Explosion Damage
Subdual Information
1200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Tunnel Network

$800
$100 Refund Value
5 Build Time
1000 HP
Structure Armor
100 XP
500 HP Hole
200 Vision Range
150 Detection Range
Weapons
10 Damage
12.5 Damage with Anthrax Gamma
10 Radius
40 Cooldown
30 Shots per Clip
40 Clip Reload
160 Range
Poison Damage
Subdual Information
1200 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount

Demo Trap

$600
$300 Refund Value
8 Build Time
100 HP
Structure Armor
50 XP
150 Vision
Weapons
250 Primary Damage
25 Primary Radius
100 Secondary Damage
50 Secondary Radius
40 Detonation Trigger Range
Explosion Damage
Stealthed

Palace

$2500
$1250 Refund Value
45 Build Time
3000 HP
Structure Armor
Upgraded Structure Armor with Fortified Structure
300 XP
500 HP Hole
300 Vision
Can Garrison 5 Infantry Units
Subdual Information
3200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Black Market

$2500
$1250 Refund Value
30 Build Time
1000 HP
Structure Armor
Upgraded Structure Armor with Fortified Structure
200 XP
500 HP Hole
200 Vision
$20 income per 2 seconds
Subdual Information
1200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Fake Barracks

$125
$63 Refund Value
5 Build Time
125 HP
Structure Armor
25 XP
200 Vision
Weapon Fired At Death
200 Primary Damage
50 Primary Radius
50 Secondary Damage
200 Secondary Radius
Explosion Damage
Subdual Information
325 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Fake Supply Stash

$375
$188 Refund Value
5 Build Time
250 HP
Structure Armor
50 XP
200 Vision
Weapon Fired At Death
200 Primary Damage
50 Primary Radius
50 Secondary Damage
200 Secondary Radius
Explosion Damage
Subdual Information
450 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Fake Arms Dealer

$625
$313 Refund Value
10 Build Time
500 HP
Structure Armor
50 XP
200 Vision
Weapon Fired At Death
200 Primary Damage
50 Primary Radius
50 Secondary Damage
200 Secondary Radius
Explosion Damage
Subdual Information
700 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Fake Black Market

$625
$313 Refund Value
20 Build Time
125 HP
Structure Armor
50 XP
200 Vision
Weapon Fired At Death
200 Primary Damage
50 Primary Radius
50 Secondary Damage
200 Secondary Radius
Explosion Damage
Subdual Information
325 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Fake Command Center

$500
$250 Refund Value
30 Build Time
1250 HP
Structure Armor Tough
50 XP
300 Vision
Weapon Fired At Death
200 Primary Damage
50 Primary Radius
50 Secondary Damage
200 Secondary Radius
Explosion Damage
Subdual Information
1450 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Scud Storm

$5000
$2500 Refund Value
60 Build Time
4000 HP
Structure Armor Tough
400 XP
500 HP Hole
200 Vision
Launches 9 Scud Missiles
Scud Missile
5 Minutes Recharge Time
500 Primary Damage
550 Primary Damage with Anthrax Gamma
50 Primary Damage Radius
200 Secondary Damage
200 Secondary Damage Radius
200 Range
Explosion Damage
Subdual Information
4200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Command Center

$2000
$1000 Refund Value
45 Build Time
5000 HP
Structure Armor Tough
Upgraded Structure Armor Tough with Fortified Structure
200 XP
500 HP Hole
300 Vision
Subdual Information
5200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

[ top ]

» Statistics Index

Printable Version | Tell A Friend | Bookmark

CNCSeries.Com