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» Regular China


In order of appearance...

Units
 » MiG
 » Helix
 » Red Guard
 » Tank Hunter
 » Hacker
 » Black Lotus
 » BattleMaster Tank
 » Gattling Tank
 » Dragon Tank
 » Troop Crawler
 » Inferno Cannon
 » Nuclear Cannon
 » Overlord Tank
 » ECM Tank
 » Listening Outpost
 » Supply Truck
 » Construction Dozer

Structures
 » Nuclear Reactor
 » Barracks
 » Supply Center
 » Bunker
 » Gattling Cannon
 » War Factory
 » Airfield
 » Propaganda Center
 » Internet Center
 » Speaker Tower
 » Nuclear Missile
 » Command Center


Units - Chinese Aircraft

MiG

Health Information
160 HP
200 HP with MiG Armor
Airplane Armor
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
200 Reaction Range
300 Vision Range
Movement Information
160 Speed
Weapon Information
75 Primary Damage
5 Primary Radius
40 Secondary Damage
50 Secondary Damage with Black Napalm
30 Secondary Radius
300 Cooldown
2 Shots per Clip
8000 Clip Reload Time
2000 Clip Reload Time with Black Napalm
80-320 Range
Jet Missile Damage
Explosion Damage with Black Napalm
Economic Information
$1200
10 Build Time

Helix

Health Information
300 HP
Chinook Armor
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
50 Yield as Conscript
100 Yield as Veteran
150 Yield as Elite
200 Yield as Heroic
Vision Information
200 Reaction Range
600 Vision Range
Movement Information
75 Speed
60 Speed while damaged
Weapon Information
Can Carry "INFANTRY VEHICLE PORTABLE_STRUCTURE"
Cannot Carry "AIRCRAFT"
100 Exit Delay
5 Slots
Helix Minigun
6 Primary Damage
100 Cooldown
120 Range
Comanche Vulcan Damage
Napalm Bomb
75 Primary Damage
5 Primary Radius
40 Secondary Damage
30 Secondary Radius
10000 Clip Reload Time
10 Range
Explosion Damage
Creates Small Firestorm
Creates Small Black Napalm Firestorm with Black Napalm
Economic Information
$1500
20 Build Time

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Chinese Infantry

Red Guard

Health Information
120 HP
Human Armor
Experience Information
20 EXP to Veteran Status
40 EXP to Elite Status
80 EXP to Heroic Status
5 Yield as Conscript
5 Yield as Conscript
10 Yield as Elite
20 Yield as Heroic
Vision Information
100 Reaction Range
200 Vision Range
Locomotor Information
25 Speed
15 Speed while damaged
Weapon Information
15 Damage
1000 Cooldown
100 Range
Small Arms Damage
Horde Bonus
60 Horde Rub Off Radius
1000 Horde Update
30 Horde Group Radius
Infantry Units Count Towards Horde
5 Units Threshold
Economic Information
$300 (You buy them in pairs, so each Red Guard is $150)
10 Build Time (for 2 Red Guards)

Tank Hunter

Health Information
100 HP
Human Armor
Experience Information
100 EXP to Veteran Status
200 EXP to Elite Status
400 EXP to Heroic Status
20 Yield as Conscript
20 Yield as Veteran
40 Yield as Elite
60 Yield as Heroic
Vision Information
150 Reaction Range
400 Vision Range
Locomotor Information
20 Speed
10 Speed while damaged
Weapon Information
Rocket
40 Damage
5 Radius
1000 Cooldown
5-175 Range
Infantry Missile Damage
TNT Charge
5 Planting Range
Fails if Creator Dies
10000 Timer
500 Primary Damage
10 Primary Radius
150 Secondary Damage
50 Secondary Radius
5 Range
Explosion Damage
Horde Bonus
60 Horde Rub Off Radius
1000 Horde Update
30 Horde Group Radius
Infantry Units Count Towards Horde
5 Units Threshold
Economic Information
$300
5 Build Time

Hacker

Health Information
100 HP
Human Armor
Experience Information
100 EXP to Veteran Status
300 EXP to Elite Status
500 EXP to Heroic Status
50 Yield as Conscript
100 Yield as Veteran
150 Yield as Elite
400 Yield as Heroic
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
20 Speed
10 Speed while damaged
Weapon Information
Cash Hack
7300 Unpack Time
5133 Pack Time
Randomly Adds or Subtracts 20% to Pack and Unpack Time
2000 Cash Update
1800 Cash Update when inside InternetCenter
$5 as Conscript
$6 as Veteran
$8 as Elite
$10 as Heroic
1 XP per Cash Update
Disable Building
7300 Unpack Time
5133 Pack Time
150 Range
3000 Preparation Time
2000 Effect Duration
Continuous Ability
Economic Information
$625
20 Build Time

Black Lotus

Health Information
200 HP
Human Armor
Experience Information
150 EXP to Veteran Status
450 EXP to Elite Status
900 EXP to Heroic Status
50 Yield as Conscript
100 Yield as Veteran
150 Yield as Elite
400 Yield as Heroic
Vision Information
300 Reaction Range
400 Vision Range
Unknown Detection Range
Locomotor Information
30 Speed
20 Speed while damaged
Weapon Information
Capture Building
6730 Unpack Time
2800 Pack Time
6000 Preparation Time
20 XP Garnered for Success
150 Range
Disable Vehicle
2000 Unpack Time
1000 Pack Time
2000 Preparation Time
15000 Effect Duration
150 Range
Cash Hack
6730 Unpack Time
5800 Pack Time
6000 Preparation Time
$1000 Stolen
20 XP Garnered for Success
150 Range
Stealthed Except When Using Ability
2500 Stealth Update
Economic Information
$1500
20 Build Time

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Land Vehicles

BattleMaster Tank

Health Information
400 HP
Tank Armor
3 Slots in Transport
Experience Information
200 EXP to Veteran Status
300 EXP to Elite Status
600 EXP to Heroic Status
100 Yield as Conscript
100 Yield as Veteran
200 Yield as Elite
400 Yield as Heroic
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
25 Speed
35 Speed with Nuclear Tanks
25 Speed while Damaged
32 Speed while Damaged with Nuclear Tanks
Weapon Information
Gun
60 Damage
75 Damage with Uranium Shells
5 Radius
2000 Cooldown
150 Range
Armor Piercing Damage
Nuclear Reactor Explosion
25 Primary Damage
25 Primary Radius
10 Secondary Damage
75 Secondary Radius
100 Range
Explosion Damage
Horde Bonus
150 Horde Rub Off Radius
1000 Horde Update
75 Horde Group Radius
Battlemasters Count Towards Horde
5 Units Threshold
Subdual Information
800 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$800
10 Build Time

Gattling Tank

Health Information
300 HP
Anti Air Vehicle Armor
3 Slots in Transport
Experience Information
100 EXP to Veteran Status
150 EXP to Elite Status
300 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
150 Reaction Range
360 Vision Range
Locomotor Information
40 Speed
Weapon Information
Gattling Ground
15 Damage
18.75 Damage with Chain Guns
400 Cooldown
200 Cooldown Under Continuous Fire
133 Cooldown Under Continuous Fire II
2 Shots at Same Target to Achieve Continuous Fire
6 Shots at Same Target to Achieve Continuous Fire II
1000 Continuous Fire Preservation
150 Range
Gattling Damage
Gattling Air
12 Damage
15 Damage with Chain Guns
400 Cooldown
200 Cooldown Under Continuous Fire
133 Cooldown Under Continuous Fire II
3 Shots At Same Target to Achieve Continuous Fire
6 Shots at Same Target to Achieve Conitnuous Fire II
2000 Continuous Fire Preseravtion
350 Range
Small Arms Damage
Subdual Information
600 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$800
10 Build Time

Dragon Tank

Health Information
280 HP
Dragon Tank Armor
3 Slots in Transport
Experience Information
100 EXP to Veteran Status
150 EXP to Elite Status
300 EXP to Heroic Status
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
100 Reaction Range
200 Vision Range
Locomotor Information
30 Speed
25 Speed while Damaged
Weapon Information
Flamethrower
10 Primary Damage
12.5 Primary Damage with Black Napalm
5 Primary Radius
1 Secondary Damage
1.25 Secondary Damage with Black Napalm
10 Secondary Radius
40 Cooldown
30 Shots per Clip without Black Napalm
40 Clip Reload without Black Napalm
75 Range
10-75 Range with Black Napalm
Flame Damage
Firewall
10 Primary Damage
12.5 Primary Damage with Black Napalm
5 Primary Radius
1 Secondary Damage
1.25 Secondary Damage with Black Napalm
10 Secondary Radius
40 Cooldown
25 Range
Flame Damage
Subdual Information
560 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$800
10 Build Time

Troop Crawler

Health Information
240 HP
Tank Armor
8 Slots in Transport
Experience Information
No Information Provided
Vision Information
175 Reaction Range
400 Vision Range
Unknown Detection Range
Locomotor Information
40 speed
30 Speed while Damaged
Weapon Information
10% Damage to Units Inside Upon Death
250 Exit Delay
8 Slots
10% Health Regeneration for Infantry Units
Subdual Information
480 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$1400
15 Build Time

Inferno Cannon

Health Information
120 HP
Tank Armor
3 Slots in Transport
Experience Information
100 EXP to Veteran
200 EXP to Elite
400 EXP to Heroic
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
180 Reaction Range
300 Vision Range
Locomotor Information
20 Speed
Weapon Information
30 Primary Damage
15 Primary Damage Radius
4000 Cooldown
50-300 Range
Explosion Damage
Subdual Information
240 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$900
15 Build Time

Nuclear Cannon

Health Information
240 HP
Tank Armor
10 Slots in Transport
Experience Information
400 EXP to Veteran Status
600 EXP to Elite Status
1000 EXP to Heroic Status
50 Yield as Conscript
100 Yield as Veteran
200 Yield as Elite
400 Yield as Heroic
Vision Information
180 Reaction Range
350 Vision Range
Locomotor Information
20 Speed
18 Speed while Damaged
Weapon Information
3333 Pack Time
3333 Unpack Time
Nuke Cannon Gun
400 Primary Damage
50 Primary Radius
20 Secondary Damage
60 Secondary Radius
10000 Cooldown
150-350 Range
Explosion Damage
Neutron Weapon
1 Primary Damage
70 Primary Radius
10000 Cooldown
150-350 Range
Explosion Damage
The Neutron Weapon clears enemy vehicles & garrisoned buildings, making them neutral. The weapon's effect is similar to Jarmen Kell's Kill Pilot attack.
Subdual Information
480 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$1600
20 Build Time

Overlord

Health Information
1100 HP
Tank Armor
3 Slots in Transport
Experience Information
400 EXP to Veteran
600 EXP to Elite
1200 EXP to Heroic
200 Yield as Conscript
200 Yield as Veteran
400 Yield as Elite
600 Yield as Heroic
Vision Information
150 Reaction Range
200 Vision Range
Locomotor Information
20 Speed
30 Speed with Nuclear Tanks
Weapon Information
Double Turrets
80 Primary Damage
100 Primary Damage with Nuclear Shells
5 Primary Radius
20 Secondary Damage
25 Secondary Damage with Nuclear Shells
10 Secondary Radius
300 Cooldown
2 Shots per Clip
2000 Clip Reload
175 Range
Armor Piercing Damage
Nuclear Reactor Explosion
25 Primary Damage
25 Primary Radius
10 Secondary Damage
75 Secondary Radius
100 Range
Explosion Damage
Subdual Information
2200 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$2000
20 Build Time

ECM Tank

Health Information
300 HP
Tank Armor
3 Slots in Transport
Experience Information
100 EXP to Veteran
150 EXP to Elite
300 EXP to Heroic
50 Yield as Conscript
50 Yield as Veteran
100 Yield as Elite
150 Yield as Heroic
Vision Information
150 Reaction Range
360 Vision Range
Locomotor Information
40 Speed
Weapon Information Vehicle Disabler
24 Primary Damage
100 Cooldown
200 Range
Subdual Vehicle Damage Missile Jammer
100 Primary Damage
150 Primary Radius
650 Cooldown
10-15 Range
Subdual Missile Damage
Subdual Information
600 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$800
10 Build Time

Listening Outpost

Health Information
240 HP
Tank Armor
8 Slots in Transport
Experience Information
No Information Provided
Vision Information
250 Reaction Range
500 Vision Range
300 Detection Range
Locomotor Information
40 Speed
30 Speed while Damaged
Weapon Information
10% Damage to Units Inside Upon Death
250 Exit Delay
2 Slots
Infantry Inside Can Shoot Out of Vehicle
10% Health Regeneration for Infantry Units
Stealthed Except When Moving / Firing
2000 Stealth Update
Subdual Information
480 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$800
15 Build Time

Supply Truck

Health Information
300 HP
Truck Armor
2 Slots in Transport
Experience Information
50 Yield As Anything
Vision Information
150 Reaction Range
300 Vision Range
Locomotor Information
40 Speed
20 Speed while Damaged
Weapon Information
Can Carry 4 Boxes
400 Supply Drop off
1000 per Box
Subdual Information
600 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$600
10 Build Time

Construction Dozer

Health Information
250 HP
Dozer Armor
5 Slots in Transport
2% HP per Second Repair
Experience Information
None
Vision Information
150 Reaction Range
300 Vision Range
Unknown Detection Range
Locomotor Information
30 Speed
25 Speed while Damaged
Subdual Information
500 Damage Cap
500 Damage Heal Rate
50 Damage Heal Amount
Economic Information
$1000
5 Build Time

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Structures

Nuclear Reactor

$1000
$500 Refund Value
10 Build Time
10 Energy Production
15 Energy Production under Overload
3% HP Loss Per Second Under Overload
1500 HP
Structure Armor
100 XP
200 Vision
Weapon Fired At Death
400 Primary Damage
50 Primary Radius
50 Secondary Damage
100 Secondary Radius
100 Range
Explosion Damage
Subdual Information
1700 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Barracks

$500
$250 Refund Value
10 Build Time
1000 HP
Structure Armor
100 XP
200 Vision
2 Seconds for Full Heal Of Unit
Subdual Information
1200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Supply Center

$1500
$450 Refund Value
10 Build Time
1 Energy Cost
2000 HP
Structure Armor
200 XP
200 Vision
Subdual Information
2200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Bunker

$400
$200 Refund Value
5 Build Time
1000 HP
Structure Armor
20 XP
300 Reaction Range
200 Vision
5 Infantry Slots

Gattling Cannon

$1200
$600 Refund Value
25 Build Time
3 Energy Cost
1000 HP
Base Defense Armor
200 XP
360 Vision
200 Detection Range
Weapons Information
Gattling Ground
10 Damage
12.5 Damage with Chain Guns
250 Cooldown
125 Cooldown Under Continuous Fire
83 Cooldown Under Continuous Fire II
1 Shots at Same Target to Achieve Continuous Fire
5 Shots at Same Target to Achieve Continuous Fire II
2000 Continuous Fire Preservation
225 Range
Gattling Damage
Gattling Air
5 Damage
6.25 Damage with Chain Guns
250 Cooldown
125 Cooldown Under Continuous Fire
83 Cooldown Under Continuous Fire II
1 Shots At Same Target to Achieve Continuous Fire
5 Shots at Same Target to Achieve Conitnuous Fire II
2000 Continuous Fire Preseravtion
400 Range
Small Arms Damage
Subdual Information
1200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

War Factory

$2000
$1000 Refund Value
15 Build Time
1 Energy Cost
2000 HP
Structure Armor
200 XP
200 Vision
5 Seconds for Total Repair Of Unit
Subdual Information
2200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Airfield

$1000
$500 Refund Value
30 Build Time
1 Energy Cost
1500 HP
Structure Armor
150 XP
200 Vision
10 HP Heal Per Second
Subdual Information
1700 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Propaganda Center

$2000
$1000 Refund Value
45 Build Time
2 Energy Cost
1000 HP
Structure Armor
200 XP
200 Vision
Subdual Information
1200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Internet Center

$2500
$1250 Refund Value
30 Build Time
2500 HP
Internet Center Armor
200 XP
200 Vision
50% Damage to Units Inside Upon Death
500 Exit Delay
8 Slots (Hackers Only)
10% Health Regeneration for Infantry Units
Satellite Hack One:
Permanently Reveals Enemy Command Centers
Satellite Hack Two:
Shows All Enemy Units & Structures, For 20 Seconds, Every 4 Minutes.
Subdual Information
2700 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Propaganda Tower

$500
$250 Refund Value
10 Build Time
1 Energy Cost
300 HP
Structure Armor
50 XP
200 Vision
150 Radius
2000 Heal Delay
2% Heal
4% Heal with Subliminal Messaging
Subdual Information
500 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Nuclear Silo

$5000
$2500 Refund Value
60 build Time
10 Energy Cost
4000 HP
Structure Armor Tough
400 XP
200 Vision
Weapons Information
Weapon Fired At Death
400 Primary Damage
50 Primary Radius
50 Secondary Damage
100 Secondary Radius
100 Range
Explosion Damage
Neutron Missile
6 Minutes Recharge Time
1180 After Missile Hits
60 Full Damage Radius
210 Partial Damage Radius
3500-300 Damage
Explosion Damage
Subdual Information
4200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

Command Center

$2000
$1000 Refund value
45 Build Time
5000 HP
Structure Armor Tough
200 XP
300 Vision
Subdual Information
5200 Damage Cap
500 Damage Heal Rate
100 Damage Heal Amount

[ top ]

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