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» Bonus Modifiers and Tech Buildings


In order of appearance...

Bonus Modifiers
 » Horde
 » Nationalism
 » Fanaticism
 » Enthusiastic
 » Subliminal
 » Faerie Fire
 » Frenzy Level 1
 » Frenzy Level 2
 » Frenzy Level 3
 » Garrisoned
 » Veteran
 » Elite
 » Heroic
 » Bombardment Battleplan
 » Search and Destroy Battleplan
 » Hold the Line Battleplan
 » Solo AI Easy
 » Solo AI Normal
 » Solo AI Hard
 » Human SoloPlayer Easy
 » Human SoloPlayer Normal
 » Human SoloPlayer Hard

Tech Buildings
 » Oil Derrick
 » Oil Refinery
 » Hospital
 » Artillery Platform
 » Reinforcement Pad
 » Repair Pad
 » Repair Bay


Bonus Modifiers

Note: For bonus modifiers, simply multiply it by the original stat. The most likely mechanism for overlapping bonuses is something like (1.25+1.25=1.5)*originalstat .


Horde and other bonuses:

Horde
Rate of Fire: 1.50

Nationalism
Rate of Fire: 1.25

Fanaticism
Rate of Fire: 1.25

Enthusiastic (Speaker Tower)
Rate of Fire: 1.25

Subliminal (Upgraded Speaker Tower)
Rate of Fire: 1.25

Faerie Fire (Units firing at a target marked as \"Faerie Fire" will fire faster)
Rate of Fire 1.50

Frenzy Level 1 (Chinese Generals ability)
Damage: 1.1

Frenzy Level 2
Damage: 1.2

Frenzy Level 3
Damage: 1.3

Garrisoned
Range: 1.33
Damage: 1.25

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Veterancy Levels

Veteran
Rate of Fire: 1.2
Damage: 1.1
Health: 1.2

Elite
Rate of Fire: 1.4
Damage: 1.2
Health: 1.3

Heroic
Rate of Fire: 1.6
Damage: 1.3
Health: 1.5

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Battleplans

Bombardment Battleplan
Damage: 1.2

Search and Destroy Battleplan
Range: 1.2
Sight Range: 1.2

Hold the Line Battleplan
Damage Taken: 0.9 (armor is stronger)

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Solo Play

Solo AI Easy
Rate of Fire: 0.8

Solo AI Normal
Rate of Fire: 1.0

Solo AI Hard
Rate of Fire: 1.2

Human SoloPlayer Easy
Health: 1.5

Human SoloPlayer Normal
Health: 1.0

Human SoloPlayer Hard
Health: 0.8

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Tech Buildings

Oil Derrick
2000 HP
Structure Armor
100 Vision
Function
$1000 Initial capture bonus
$200 Income per 12 seconds
$220 Income per 12 seconds with Supply Lines upgrade

Oil Refinery
2000 HP
Structure Armor
100 Vision
Function
10% Vehicle cost reduction.

Hospital
2000 HP
Structure Armor
100 Vision
Function
Autoheals all your injured infantry at a rate of 2 hitpoints per second.

Artillery Platform
100 XP
2000 HP
Structure Armor
360 Vision
Repairs automatically when damaged (like USA structures)
Weapons Information
Artillery Platform Gun
100 Primary Damage
125 Primary Damage with Uranium Shells
10 Primary Radius
7000 Cooldown
1 Shot per Barrel
50 - 350 Range
Explosion Damage

Reinforcement Pad
200 XP
1000 HP
Structure Armor
200 Vision
Repairs automatically when damaged (like USA structures)
Reinforcements Information
1 Reinforcement unit per 2 minutes (except the Demo General, who gets 2 units per 2 minutes), dropped by a cargo plane.
Each faction and each general gets their own kind of reinforcement unit:

USA : Crusader Tank
USA Superweapons General : Tomahawk Launcher
USA Laser General : Laser Tank
USA Airforce General : Humvee
China : BattleMaster Tank
China Tank General : BattleMaster Tank
China Infantry General : Troopcrawler
China Nuke General : BattleMaster Tank
GLA : Scorpion Tank
GLA Toxin General : Toxin Truck
GLA Demolition General : Combat Bike (2x)
GLA Stealth General : Quad Cannon

Repair Pad
200 XP
1000 HP
Structure Armor
200 Vision
Repairs automatically when damaged (like USA structures)
Function
You can use this structure to repair your vehicles; it functions just like a war factory, but without production capabilities =)
5 Seconds for total repair of unit.

Repair Bay
200 XP
1500 HP
Structure Armor
200 Vision
Repairs automatically when damaged (like USA structures)
Function
Autoheals all your damaged vehicles at a rate of 2 HP per second (Aircraft excluded).

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