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Below are listed all the current previews that have taken place in regard to C&C Generals.

Computer & Video Games | 7th October 2002 | 6 Pages

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There's always been something innately comfy about C&C games. Despite their flaws, and there have been many throughout the seven-year history of the franchise, the games have always achieved immense playability through addictive gameplay, a somewhat cheesy sense of humour and an aura of toy-like wonder built into every single unit. After Westwood's Dune series went 3D last year in Emperor: Battle for Dune, it was only a matter of time before the C&C games would follow suit.


Gamesdomain | 5th September 2002 | 1 Page

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When you think about it, almost every incarnation of the Command & Conquer series has delivered some kind of resounding shock to the system, some kind of conceptual roundhouse kick to the head. The original C&C -- while not the first RTS -- was an ass-kicking, A-list world-changer that certainly, shall we say, cemented the genre in the quick-set of our minds; Red Alert and Red Alert 2 turned an already-explored idea into a stylish and vastly entertaining alterverse; and Renegade did an admirable job of immersing the gamer into the first-person furball that was (formerly) many a C&C top-down experience. .


UGO Games | 30th August 2002 | 1Page

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I have a confession to make. The first strategy game I ever played (not counting the excellent Lost Vikings) was Starcraft. Sure, I went back and played its predecessors, the Warcraft and Command & Conquer games that spawned the genre, but they came second. Because of this, I never really got into either series as much as I did with Starcraft. I guess I had my fill of sci-fi or fantasy in an RTS, and wanted something more realistic. Something that didn't involve psychic squids or dwarven demolition teams. .


Gamespot | 27th August 2002 | 2 Pages [Membership Required]

Extract:
Each of C&C Generals' playable sides has its own personality. The US likes its high-tech air power, but also has strong tanks and efficient ranger infantry. The rangers may not do much against armored units, but can storm a building instantly with their flashbang grenade upgrade. As in Red Alert 2, buildings can be garrisoned and provide good protection for infantry until destroyed. The US base structures also pose a hidden threat to attackers, as 10 rangers will pour out of every building destroyed. The US resource collector is a Chinook helicopter that can quickly and fairly safely move between its base and the junk heaps scattered on the map.


PC IGN | 23rd August 2002 | 2 Pages

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This week EA and Westwood invited us down to southern California to try our hands at the latest title in the Command & Conquer series, Generals. The new title is a big change for the series. Not only is the title now under development by EA Pacific, it's also adds a third playable side, a new 3D engine and a much more plausible (but still highly cinematic) setting.


PlanetCNC | 23rd August 2002 | 5 Pages

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Gather around the fire boys and girls, it's story time! This story is about a land far, far away, a land of palm trees and a virtual smorgasbord of hot girls. We got a special opportunity to preview generals and ask some questions with Mark Skaggs and also talk to Harvard Bonin and Dustin Browder. So sit back, relax, and enjoy the show.


Gamespy | 21st August 2002 | 3 Pages

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The Command & Conquer series has always been one of the RTS standards, with many copycats trying to compare themselves to what C&C has done so well -- namely, a cool story, interesting units and a lot of replayability. The latest incarnation of the series is Generals, and EA Pacific invited us in to give the single-player game the once over to see what we thought. The immediate conclusion is that Generals should add a few new wrinkles to the genre that will leave RTS wannabes again nipping at their heels.


Gamesradar | 26th July 2002 | 1 Page

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For its creative use of language, the Command & Conquer franchise must be thoroughly lauded. With the exception of Red Alert 2, there has been little in the way of numeral introduction to denote a successor title. For its all encompassing remit, it must also be applauded. For not being tied to a single thematic universe or even genre, C&C is either a colossus among games or an overmined vein of brand value gold.


PC Gameplay Dutch Translation | 24th July 2002 | 1 Page

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C&C Generals gives you three campaigns, each with ten missions. You can play as an commander of the high-tech army of the USA, as commander of the less advanced, but great in numbers; China or as leader of the always thinking GLA, that without knowledge of the Chinese army seems to can use it"s weapons. For each of the three groups, you can chose a sort of leader or general.


Firing Squad | 23rd July 2002 | 1 Page

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Unfortunately there wasn"t much new information about Westwood"s upcoming RTS game that we didn"t already report on at E3. The demonstration build of C&C Generals at Camp EA was the same as the one at E3. For those that missed it, the setting for Generals is roughly the modern day, with three distinct sides: the United States, China, and a terrorist organization known as the GLA..


Armchair Empire | 10th July 2002 | 1 Page

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Not that Westwood or EA would do this, but if they slapped the Command & Conquer label on an empty box they"d probably sell a million copies. Anyone familiar with the C&C universe knows that Westwood has made a reputation for itself with its creative brand of real-time strategy (RTS), starting with Dune II and continuing with titles such as Red Alert 2.


Gamesdomain E3 | 31st May 2002 | 1 Page

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It was hard not to be skeptical when a new game in the long-running Command and Conquer franchise was announced a few months ago, but if the recent previews didn't convince folks this was not yet another formulaic RTS, then this year's E3 demo would have been sure to shut them up.


Gamespy | 17th May 2002 | 4 Pages

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It's true. The team that brought you the C&C series of games began operating under the name EA Pacific in late 2001 after Electronic Arts felt the Westwood Studios Irvine, CA, office had earned the right to branch out on its own. But don't be fooled by the name change because the same passion that went into Red Alert 2 and Yuri's Revenge is already quite evident in the team's latest project, Command & Conquer: Generals.


Games Domain | 25th April 2002 | 1 Page

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So far Command & Conquer Generals is looking to be a promising addition to the C&C universe, and yet to the RTS genre of games. The biggest change and probably most controversial is the fact that Generals will be in 3D, which is something that will either make or break the game. But so far with the information we have, we have been able to gather that it looks like it will be an extraordinary game.


CVG | 23rd April 2002 | 1 Page [Membership Required]

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SIt's about time. After almost ten years, four games, and innumerable add-on packs, the Command & Conquer franchise is finally moving into 3D, rejuvenated by developer EA Pacific (a branch of Westwood), who brought us the excellent Red Alert


MWGN | 18th April 2002 | 1 Page

Extract:
So far Command & Conquer Generals is looking to be a promising addition to the C&C universe, and yet to the RTS genre of games. The biggest change and probably most controversial is the fact that Generals will be in 3D, which is something that will either make or break the game. But so far with the information we have, we have been able to gather that it looks like it will be an extraordinary game.


Gamespy | 17th March 2002 | 4 Pages

Extract:
So far Command & Conquer Generals is looking to be a promising addition to the C&C universe, and yet to the RTS genre of games. The biggest change and probably most controversial is the fact that Generals will be in 3D, which is something that will either make or break the game. But so far with the information we have, we have been able to gather that it looks like it will be an extraordinary game.


PC Zone | 14th March 2002 | 1 Page

Extract:
All in all, Command & Conquer: Generals is sounding very impressive - it looks pretty nice too! We've been waiting for some time to see Westwood Studios claw its way back to the top of the RTS developer pile, and Generals could well be the title that gives it back its crown.


Epi Gamer | 14th March 2002 | 2 Pages

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A little over a week ago, we brought you news that two new Command and Conquer games were in development. Three days ago, the name of one of the games was announced as Command and Conquer: Generals. Not the most imaginative name, but the game itself looks like it will make up for the poor choice of title.


Ferrago.co.uk | 14th March 2002 | 2 Pages

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Sadly that"s all we have on this little beauty so far, which certainly seems to be progressing very nicely. I have my reservations about the difficulties of balancing sides, given the diversity of the units, but I"m sure Generals is in capable hands. So until we have more information, I guess we"ll all just have to wait till the fourth-quarter for the big release. Until then, fare the well.


PC Games Portal [German] | 14th March 2002 | 1 Page

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Das Spiel ist in unserer nahen Zukunft angelegt. Irgendwann im Jahre 2022 wird China von einer Terroristengruppe namens Global Liberation Army, die im eigenen Land ihren Sitz hat, bedroht. In der chinesischen Kampagne bekämpft man Stück für Stück diese Gruppe.


Gamespot Preview | 12th March 2002 | 9 Pages [Membership Required]

Extract:
By now, you've probably read The First Hours of Command & Conquer: Generals feature, our story that chronicles the birth of the latest entry in Westwood's venerable series of Command & Conquer real-time strategy games. Our feature gave you insight on the game's conception, the early brainstorming sessions by the designers, how the idea of Generals was pitched to and ultimately approved by the powers that be at Electronic Arts, how EA Pacific came to be, and the long road to completion that faces the game's developers


Gamespot Behind The Scenes Preview | 8th March 2002 | 18 Pages

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It's 8am on January 17, 2002, and everyone inside the Stage Left conference room at Electronic Arts is awakened by a small superhero mouse in a red cape. "Here I come to save the day!" emanates from the speakers. Andy Kaufman is nowhere to be found, but instead, the Mighty Mouse theme is playing for the 15 top-level executives at EA, including CEO Larry Probst. Within seconds, everyone starts looking at each other, as if to say, "I didn't get that memo. Who authorized this Mighty Mouse game?"

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