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» Mission Three - Brain Wash

Location: London, England
Par Time: 30 minutes
    Mission Objectives:
  1. Destroy the psychic beacon
  2. Destroy psychic dominator
  3. Finish off Yuri's forces.
    Mission Parameters:
  • n/a
The allies have discovered a psychic dominator in London, England. Yuri has taken control of the allied strike-force to help defend his near-complete dominator. Free the allies and join forces with them to defeat Yuri.. but beware, the Dominator could become operational at any moment.

Starting UnitsStarting StructuresReinforcements
  • 3 rhinos
  • 3 Flak Traks
  • 3 Drones
  • Elite Boris
  • 6 conscripts
  • Amphib Transport
  • 2 Engineers
  • Barracks
  • Radar
  • Tesla Reactor
  • Elite Tanya
  • Elite IFV
  • 4 GIs
  • Chrono Miner

  • Walkthrough:
    Start off by selecting one drone and sending it across the bridge to the west; make sure, once it has crossed the bridge, that you move it downwards before the allied tanks attack it. Kill the sniper in the bottom left corner and then get the money crate down the ramp next to the river.. now forget about this drone for a while. In the South Eastern corner of the map there is a neutral refinery; order one of your starting engineers to capture it. Whilst doing this garrison the building next to your tesla reactors (only the corners of it may be garrisoned) with your starting conscripts; now build one engineer and then que tesla troopers.

    Now move your troops to the bottom of the bridge to the right hand side of your base; this will prevent any allied troops from getting passed. Further to the East of the map there is a small Yuri base. There is a grinder (that's where all the civilians walking across the map are heading), a bio-reactor and a few gattling guns; there are also two gattling tanks. Use your tanks to take them out and then use Boris to take out the gattling guns and grinder - now use your engineers to take over the oil derricks (it's very important that you secure these derricks as they provide you with regular income once the limited ore supply in the bottom half of the map is exhausted. Once the mutator is destroyed a money crate will be left in its place - make sure you collect it.

    Move all of your troops to the middle bridge; keep queing tesla troopers until you run out of money; set the barracks waypoint at the bridge to save time on micro management. Once you have a large group of tesla troops send all of your units across the bridge (destroy the resistance on the way) but to the right of it; this will make them avoid the pillbox fire. Once your units are safely across order Boris to destroy the pillboxes by the wall surrounding the base. Also order him to take out any Guardian GI's around the edge of the base. As soon as you have wiped out all the pillboxes on the eastern side of the base use Boris to take out the psychic dominator.

    Once the dominator is destroyed an elite GI, elite Tanya and some GIs will appear in a base; after a few seconds they will become part of your army; along with the rest of the base. Now warp the chrono miner by the refinery in the bottom half of the map into the one in the newly acquired base. Now start queing grizzly tanks. A new area will be added to the map; the psychic dominator will be displayed in the top right hand corner; send two engineers north of your base (remember to set the new barracks as the primary one) - you will find two oil derricks there. Once you have built three or four grizzly tanks gather all your units and send them in the direction of the base; use your tanks to take out the small enemy tank group to the right of the base. Use Boris to take out the gattling guns guarding the entrance to the base. Now send in your tanks to take out lasher tanks and gattling guns; follow them with Tanya to take out enemy infantry. You should have plenty of tanks and hence have no problem - use Tanya or the Elite IFV to make short work of all the bio reactors around. Once there is a clear path for Boris to aim his laser at the dominator, use him (the gattling guns around the dominator don't have to be destroyed - the MIGs will shoot before they are destroyed). Once it is destroyed you will be told to finish off the remainder of Yuri's forces, about 6 initiates. I don't think you need instructions for that.

    Allied: 1 ¦ 2 ¦ 3 ¦ 4 ¦ 5 ¦ 6 ¦ 7

    Soviet: 1 ¦ 2 ¦ 3 ¦ 4 ¦ 5 ¦ 6 ¦ 7

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