I have played over 50 matches on Depth Charge and won a very high percentage.
The Map Depth Charge has four islands surrounding a large main island and this map
is a 2-4 player map. There are two very small islands between the four
surrounding islands with oil derricks, the center island also has 6 oil
derricks. This map requires an aggressive playing style and "turtles" or non-aggressive
types are easily defeated.
Team Selection: This is a map where I believe that the allied side has an huge advantage
over the soviets. Because of the simple fact that the allied navy is superior to the soviet. And I will go through country by country which side is the best.
Allies(recommended)
America(highly recommended): By far the best on this map the ability to
secure islands and invade with paratroopers with out having to worry about
air units gives the americans unsurpassed superiority on this map
Korea(recommended): The only other country I would recommend playing for the
simple fact that the black eagle is the only air unit you can use in naval
war scenarios.
Great Britain(not recommended): Just about completely useless except for
picking off infantry from across the channels, but still its better to use
Korea or America.
France(not recommended): This side can be very powerful and destructive if
used properly. This country should only be used by a skilled player who is
able to secure islands and use the cannon as an offensive weapon, not
defensive. If you use it for the latter and not the former the navies will
be able to take it out from a safe distance. Otherwise I would avoid being
this nation unless you know you to use it in an offensive light, not the
defensive.
Germany(avoid at all costs): The german special weapon, tank destroyer(TD),
has absolutely NO purpose in a naval war game. There is only infantry which
the TD sucks badly against and there are no other tank units so it serves no
purpose.
Soviets(not recommended)
Russia(recommended): Well if you HAVE to have the soviets, Russia is the
only country that I would recommend using. The tesla tanks are good against
infantry and pillboxes and other structures so in short if you have to be
soviets then this is the country.
Iraq(recommended): This country may have a purpose defending your islands
from paratroopers or invading infantry, however, it lacks the offensive
mobility needed on this map, but if you are desperate for a soviet side this
one is the only other one besides Russia I would recommend.
Libya(not recommended): This country's use is only in the later stages of
the game when naval supremacy has been reached or in the beginning when a
quick Demo truck rush before the navies have been establish could help swing
the battle to you. However, I think that this is another country were only
experience players should use it and you should avoid using this country if
your opponent is Korea. Its not a good thing to let your opponents use your
special weapon against you.
Cuba(not recommended): This is just a bad choice for a country because it
requires a transport to get them anywhere and they are easily picked off in
your base causing havoc for you and not your opponent, so again I would not
recommend this country because of its lack of versatility.
Economy: This map requires you to be thrifty in your spending for you
only have a limited amount of gems and ore on your island, capturing the oil
derricks help but if you want more you must expand your mining operation to
the vacant islands. I would only recommend one refinery and 3 miners on this
map any more and you are spending too much on mining and not enough on war.
You must capture the majority of the oil derricks in order to get a constant
flow of money and be able to support your war effort.
Strategy: The first objective in this map is the capture of the middle island that has
6 oil derricks. You should quickly build 3 engineers, 3 dogs and a transport
start off with. Take over 3 of the oil derricks and then build a pillbox
and a barracks near, but not right next to, the oil derricks. Then build
more engineers and take over the other 3.(by this time your opponent may
also have a force of troops on the other side be ready for a fight) This
process is helped the paratroopers securing you island if you chose America.
After that be sure to secure the other oil derricks near your original
starting point. Then build up a navy a few destroyers or subs to start off
with then dolphins, more subs, sea scorps and cruisers to attack their
fleet. Dreadnought and Aircraft Carriers are LAST, be sure you can defend
them before you build them or you just wasted money. The allied advantage
comes into play when you fleets square of in battle the dolphins if used
correctly can decimate an entire navy in seconds. Once you have secured the
seas that victory is all but had. Be patient and use you long range strike
craft to engage the enemy base. Be sure to not let your opponent rebuild his
navy. By this time your opponent will usually surrender or you will have an
easy time finishing them off.
Here is a good build order for this map assuming you have already
deployed your construction yard: Power Plant » Refinery » Barracks » Naval Yard » Airforce Command
This is just a suggestion of what I have found to work best. Please feel
free to try and experiment with your own, but above all you must do what
works and what you feel most comfortable with.
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