Username:
Password:
(
Register
)
»
Home
»
News
¦
Interviews
»
Articles
¦
Guides
»
Forum
¦
Members
»
Miscellaneous
»
Clan System
(
List
)
»
Battle Reports
(
List
)
»
Files Index
»
Game Index
»
Game Index
»
Game Index
»
Strategies
»
Mapping Program
»
Game Index
»
Strategy Index
»
Game Index
»
Strategy Index
»
Game Index
»
Strategy Index
»
Game Index
»
Strategy Index
»
FAQ
·
History
»
Staff
·
Contact Us
Who's Online?
1 member & 31 guests
»
Battle Reports
» ReCoRDiNG
Vs. AuSieJacK
- 2276 Views
Information
Author:
Chris
(
View More
)
Game:
Red Alert 2
Type:
Custom Match
Mode:
Battle
Date:
06.02.2006
Result
ReCoRDiNG
+28
beat
AuSieJacK
-28
Misc.
Map:
South Pacific
Game Length:
8 minutes
Commentary
This was the first game I've recorded while playing online in tournament mode. Though it was just a test to see how it'd come out in terms of lag, FPS and such it became clear later that it would count as the final in the CNCSeries tournament.
Despite a few mistakes, this game was very enjoyable and very hectic. As you can see in the video, I was placed at the bottom left, with jack at the diagonal opposite top right. I sent some dogs around the map and comfortably captured the tech buildings on my side of the map. Jack did the same, though I troubled him for a moment with a dog at the bottom right derrick.
Both of us built a drone before tanks from our warfactories and succesfully droned a tank of eachother. I went for an outproducing / aggressive play style, as I rapidly placed a couple war factories one after the other. It didn't take too long before I clearly had more tanks than Jack. Hence, I decided to push and attack. Both of us had our tank forces in the middle, accompanied with 9 conscripts from waves of paradrops. Using my advantage of superior numbers I decided to attack and mananged to do that quite succesfully.
However, I got a bit too confident and followed Jack's tanks to his war factory. There, where I met quite heavy resistance in the form of fodder, sentry guns, tanks and paradrops. Had I gone up the cliff instead of the middle right I would probably have ended this game alot sooner.
Anyway, that didn't happen so I had to resort to my original tactic. After fending off my intial force, I decided to rush in on Jack once more. I took my newly produced tanks to the bottom right level where I took out Jack's miner. Also, I took 3 tanks and suicided them on his Construction Yard. Things weren't looking too bright for Jack now.
But for a moment I thought I would lose as Jack's larger amount of tanks (I basically suicided mine into his buildings, setting me back in numbers quite a bit) because my money counter had hit 0. Hitting 0 is extremely annoying when you're the defender, because you will need sentry guns and fodder to keep your opponent from killing you. Luckily I managed to hold off Jack with some fast clicking and good tank control.
A paradrop at the bottom right was taking out several of Jack's buildings in the meantime. Jack was now completely crippled, with only one war factory to my 4 and no construction yard left to build a new one. After exchanging some words, he resigned.
Some screens are attached.
Original recording file size was 468mb, after converting I changed it to about 26mb. Enjoy!
Attachments
vs_jack_1.jpg
(214kb, 395 downloads)
vs_jack_2.jpg
(224kb, 348 downloads)
vs_jack_3.jpg
(211kb, 346 downloads)
vs_jack_4.jpg
(229kb, 349 downloads)
vs_jack_5.jpg
(231kb, 350 downloads)
vs_jack_6.jpg
(235kb, 338 downloads)
vs_jack_7.jpg
(205kb, 345 downloads)
vs_jack_8.jpg
(205kb, 325 downloads)
vs_jack_9.jpg
(212kb, 341 downloads)
Comments (9)
-
Latest By:
Paul
|
Battle Reports List
|
Battle Reports Home
|
Add Report
Textual & graphical contents of this site © CNCSeries.Com
Information
Web Development
by
Robert Bethell, North West Freelance Developer